11-29-2021, 01:00 PM | #51 | |
Join Date: Nov 2004
Location: Sydney, Australia
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Re: Ways for Monsters to See in the Dark
Quote:
https://en.wikipedia.org/wiki/Seismic_communication Consider that larger animals would generally mean lower frequencies, as a guide for scaling. The classic long range one in nature that is well studied, if not completely understood from the communications perspective, is elephants, and there is plenty of scientific, academic, and general interest literature available with data and studies if you want to dig in that deep.
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Farmer Mortal Wombat "But if the while I think on thee, dear friend All losses are restored and sorrows end." |
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11-29-2021, 02:58 PM | #52 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Ways for Monsters to See in the Dark
The big problem with targeting via ground vibration is that common ground vibration has a quite large wavelength (likely multiple meters), which isn't really usable for localization unless you have extremely widely spaced sensors or the distance is very short.
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11-29-2021, 03:25 PM | #53 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Ways for Monsters to See in the Dark
Quote:
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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11-29-2021, 04:00 PM | #54 |
Join Date: Nov 2004
Location: Sydney, Australia
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Re: Ways for Monsters to See in the Dark
Yep. If I were creating a creature for a game, I'd probably make them a little like a submarine. Passive listening for long range and then active for short range accuracy (i.e. emit a high frequency vibration that's like echolocation but transmits through the surfaces. Their attack modes would need to reflect this (large swinging appendages or barreling charges or sticky excretions or poisonous or toxic emissions and so on. Maybe even a large enough vibration to act as a local tremor to knock foe down.
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Farmer Mortal Wombat "But if the while I think on thee, dear friend All losses are restored and sorrows end." |
11-29-2021, 05:19 PM | #55 | |
Join Date: Jun 2013
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Re: Ways for Monsters to See in the Dark
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*One level of Explosion costs the same as a 2-yard Area Effect and divides damage by 3x the distance from the epicenter - at the same 3-yard distance where the 2-yard AE terminates, you're at 1/9th damage, which is pretty weak, and I don't think getting 1/9th there, 1/12th at the next hex, and so forth is worth having 1/6th damage 2 yards away and 1/3rd 1 yard away, where AE would deal full damage. Two levels of Explosion costs the same as a 4-yard radius and divides damage by 2x the distance; at 5 yards from the target, you're at 1/10th damage. Three levels of Explosion costs the same as an 8-yard radius and divides damage by 1x the distance; at 9 yards from the target, you're at 1/9th damage. You can also compare Explosion to the above with doubled radius (4, 8, and 16, respectively) and Emanation, where Explosion is generally worse (Explosion 3 is better than Area Effect + Emanation if you deal 17 or more damage, at least). Explosion can be potentially worthwhile for some of the special effects (maximum damage for a contact explosion, triple damage for an internal one), provided you have some way to get them (and the GM lets them function this way), but those don't even apply here.
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11-29-2021, 05:21 PM | #56 |
Join Date: Nov 2004
Location: Sydney, Australia
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Re: Ways for Monsters to See in the Dark
Nice statting it up! I like it :-)
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Farmer Mortal Wombat "But if the while I think on thee, dear friend All losses are restored and sorrows end." |
11-29-2021, 05:24 PM | #57 | |
Join Date: Dec 2020
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Re: Ways for Monsters to See in the Dark
Quote:
A classic mentioned in many SF novels playing in caves are predators using a bright flash to stun or overwhelm the senses of prey. Or you use something like the black sea devil https://en.wikipedia.org/wiki/Black_seadevil to lure the prey to you. |
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11-29-2021, 05:58 PM | #58 | |
Join Date: Nov 2004
Location: Sydney, Australia
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Re: Ways for Monsters to See in the Dark
Quote:
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Farmer Mortal Wombat "But if the while I think on thee, dear friend All losses are restored and sorrows end." |
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11-29-2021, 06:24 PM | #59 |
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
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Re: Ways for Monsters to See in the Dark
Another way, similar to IR, might be to say that the creature can detect very fine variations in the local mana field. Setting-dependent, very obviously, but if different substances (let alone different living beings) alter the way mana flows and pools through them, something's probably going to take advantage of that for sensory purposes. And spellcasting will really stand out for them.
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11-29-2021, 07:25 PM | #60 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Ways for Monsters to See in the Dark
It's worth remembering that any situation in which you have substantial amounts of subterranean life implies there's an energy source down there that can support that life, and the life down there has a way of tapping into that energy source, which in turn generally means it also has the ability to detect that energy. That could in principle only be the producer organisms (subterranean equivalent of photosynthesis) but it's likely there'd be an evolutionary advantage to creatures further down the food chain also being able to detect that energy. Typically that would be magic, though other sources are possible enough.
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