03-10-2010, 10:35 AM | #1 |
Join Date: Nov 2009
Location: Seattle, WA
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Pricing an ability
So I'm thinking about a group of creatures in the campaign setting I'm working on that have a weird sort of power, and since I'm trying to get into GURPSThink I'm trying to figure out how to price it.
The power basically allows the creatures to hide in the open, to fade from consciousness and memory of those around them. As long as the creature does nothing to draw attention to itself (attacking is the obvious attention-getter) nobody pays attention to it. At all. And never mind the fact that it obviously isn't human. And even if it does draw attention to itself, people don't really remember it and a few seconds after it stops drawing attention it fades back into obscurity. So, for example, one of these creatures could go to a party (extreme example) and mingle in the center of the room and nobody would try to approach it to talk to it or even acknowledge its existence (I guess unless it put a lampshade on its head and danced around, but that would be silly). As another example, even if the creature did go on a killing rampage, eyewitness reports would be contradictory at best, but most would just be "I didn't get a good look at the guy doing the killing." Even if one of these creatures is recorded on camera in the middle of a killing spree, the people viewing the film would only be able to focus their attention on the creature for a split second, and then they wouldn't be able to later pick it out of a lineup or give a good description. Maybe there would be a lens flare or other technical goof covering the creature? Dunno. I was thinking this power is a form of Invisibility with some Cosmic thrown on to make it always work and because, well, it affects every possible sense. Something like: Invisibility [40] Cosmic [+300%] Can't turn off [-10%] Total: 156 points Does that sound at all reasonable? Or if there is something like this already in Powers (which is next on my To Buy list), well, I guess let me know that instead. ;) Thanks!! |
03-10-2010, 10:50 AM | #2 |
Join Date: Jan 2010
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Re: Pricing an ability
Invisibility doesn't require Always On, that's the default, I'm also pretty sure that even adding Cosmic 300% doesn't let it effect things other than vision. You're probably going to end up with a variety of traits.
The other way to do this is Affliction (Area Of Effect, Delusion (There's Nothing There)), though I'm not sure that's quite legal. Also keep in mind that people could potentially see through that version. |
03-10-2010, 10:50 AM | #3 | |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: Pricing an ability
Quote:
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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03-10-2010, 11:07 AM | #4 | |
Join Date: Aug 2004
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Re: Pricing an ability
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You might be interested in some older threads touching on related builds, like Telepathic Invisibility. |
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03-10-2010, 12:13 PM | #5 | |
Join Date: Nov 2009
Location: Seattle, WA
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Re: Pricing an ability
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Thanks for the help everyone!! :) |
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03-10-2010, 07:22 PM | #6 |
Join Date: Oct 2006
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Re: Pricing an ability
This thread evokes memories of Blood: The Last Vampire.
__________________
- Danny |
03-10-2010, 08:17 PM | #7 |
Join Date: Nov 2009
Location: Seattle, WA
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Re: Pricing an ability
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03-11-2010, 01:43 AM | #8 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Pricing an ability
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For 4e, I'd recommend Invisibility and Silence with Glamour (POWERS, p.111) at -5% for Will -5 roll needed to perceive the creature, and then cosmetic shapeshifting or Illusion (POWERS, p.94) with Initiative +!00% under that, so that when they do see you, they see something utterly normal and are likely to dismiss it. For avoiding permanent records of the presence of anything they might appear as, enough Serendipity could do it, or 30 points/level control of Space (POWERS, p.92) could inflict -1 in distance penalties per level , with an appropriate Accessibility limit (only vs mechanical observation) to keep the cost down. |
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