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Old 02-04-2019, 03:23 PM   #111
RyanW
 
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Join Date: Sep 2004
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Default Re: Robin D. Laws Player Types Quiz

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Originally Posted by Captain Joy View Post
The only way to get a 0% score would be to overwhelmingly avoid a particular player type’s proclivities when it’s pitted against all six of the other player types.
Some of the questions, when phrased as "I would do A even if it means I can't do B" can lead to issues where you don't really assign any significant importance to either A or B. I tended to rate those in the middle, but some of them I rated low as I was a situation of "I actively don't like A, but have no strong feelings about B."
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Old 02-04-2019, 03:47 PM   #112
whswhs
 
Join Date: Jun 2005
Default Re: Robin D. Laws Player Types Quiz

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Originally Posted by Captain Joy View Post
The only way to get a 0% score would be to overwhelmingly avoid a particular player type’s proclivities when it’s pitted against all six of the other player types.

My impression is that not having any very low or high scores probably means you’re an easy to please player. An exception would be a very low Specialist score: you’d still be easy to please.
I had a Specialist score of 8%, and on previous occasions I have gotten 0% a time or two. I systematically choose not to repeat character types, because I want to expand my range as a roleplayer and explore different options. That's an intentional strategy that I adopted a well over a decade ago.
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Old 02-04-2019, 04:28 PM   #113
RyanW
 
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Default Re: Robin D. Laws Player Types Quiz

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Originally Posted by whswhs View Post
I had a Specialist score of 8%, and on previous occasions I have gotten 0% a time or two. I systematically choose not to repeat character types, because I want to expand my range as a roleplayer and explore different options. That's an intentional strategy that I adopted a well over a decade ago.
I had a 4% Buttkicker, which apparently means I answered 1 BK question "rarely" (probably BK vs. PG, simply because "I will rush into combat" if it makes sense for my character and the situation, while losing out on "character advancement" isn't a significant disincentive) and the rest "never."
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