03-03-2010, 02:43 AM | #41 |
Join Date: Aug 2004
Location: Anchorage, Alaska
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Re: Languages
The problem with that rule is that it does not define or give examples of 'close' so it opens up far more questions than it answers.
Example - Will native fluency in Latin give me any fluency in Italian? If so is it broken or accented? Does it matter if it's Classical Latin or Church Latin? Is there a difference between Written and Spoken? Which way? Does native fluency in English (early 21st century) give me Accented Fluency in English (Elizabethan) and Broken Fluency in English (Chaucerian)? What if its the other way around chronologically - how fluent would Shakesphere be in English (early 21st century)? Should the answers above be based on objective linguistic facts, popular perceptions of the relatedness of these chrono-languages, and/or how cinematic the campaign is? What about languages with limitations applied to them? What's the right discount on Read/Write for (Read only) or (Write only) or on Speak for (understand but not speak) or (speak but not understand)? [Of course these limitations might require a neurologically odd character, but some characters are odd.] |
03-03-2010, 02:47 AM | #42 | |
Join Date: Jul 2007
Location: San Antonio, TX
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Re: Languages
Quote:
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03-03-2010, 02:56 AM | #43 | |
Banned
Join Date: Aug 2004
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Re: Languages
Quote:
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03-03-2010, 03:00 AM | #44 |
Join Date: Jul 2007
Location: San Antonio, TX
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Re: Languages
And would probably interest only a few players, overall.
__________________
She's like the sunrise Outshines the moon at night Precious like starlight She'll bring in a murderous prize ~Blind Guardian My Writing.com |
03-03-2010, 04:26 AM | #45 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Languages
Regarding the default between written Chinese and Japanese: don't count on it. Japanese relies on Kana far more than a Chinese person does. Chinese has much more glyphs than Japanese (50k vs. 2k). To complicate matters further, the word order isn't the same, and given that a single glyph is not necessarily equivalent to a single word, things get even trickier.
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03-03-2010, 07:06 AM | #46 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Languages
Yeah, I knew "pictographic" wasn't quite the right term, but I couldn't remember the right word for a script where each character represents a word.
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03-03-2010, 07:20 AM | #47 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Languages
Quote:
That said, Infinite Worlds does give some guidelines for languages defaulting to earlier or later versions, and Power-Ups 2: Perks has a couple perks for the "speak but not understand" and "understand but not speak" options. |
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03-03-2010, 07:29 AM | #48 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Languages
True, for modern Japanese/Chinese at least. I was more referring to classical Japanese/Chinese, before Japan had seriously altered the characters, or added the other scripts. I doubt Japanese and Chinese would even have a Broken default at this point.
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03-03-2010, 07:48 AM | #49 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Languages
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03-03-2010, 08:41 AM | #50 |
Join Date: Jul 2007
Location: San Antonio, TX
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Re: Languages
Chinese script is part pictographic (it was mainly pictographic at the time of the Oracle Bones), part logographic, and possibly something else added in there (if there is anything else to add anyways).
Some characters do represent images, like, say, the character for "bird". 鸟 There are some more extreme examples, especially in some of the simpler concepts. A lot of the abstract concepts or details don't tend to be like that, though.
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She's like the sunrise Outshines the moon at night Precious like starlight She'll bring in a murderous prize ~Blind Guardian My Writing.com |
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