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Old 03-11-2019, 10:30 AM   #21
Misplaced Buckeye
 
Join Date: May 2015
Default Re: Battlefields Rules Changes

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Originally Posted by Tim Kauffman View Post
The SHELL SHOCK Map over on STEAM has "hot"(original OGRE map craters), "warm"("hot craters" that are half-cooled) and "cold craters"...
https://www.flickr.com/photos/128248...7695327406850/

Are there any rules or WIP rules for using cold craters in the game?
I imagine Combat Engineers would be able to utilize cold craters in all manner of interesting ways...
There is a mod with the ODE with a large cool crater. Used it to have my Kaiju rise out of it.
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Old 03-11-2019, 10:32 AM   #22
Misplaced Buckeye
 
Join Date: May 2015
Default Re: Battlefields Rules Changes

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Originally Posted by Oliver Upshaw View Post
Were any extra sets of the counters or maps printed for sale in W23?
Check the facbook pages. People are always posting up extra ODE sheets they have(like myself).
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Old 03-11-2019, 11:28 AM   #23
offsides
 
Join Date: Jun 2008
Location: Cheltenham, PA
Default Re: Battlefields Rules Changes

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Originally Posted by hcobb View Post
Interesting, but unfortunately of limited use since we don't have a good sense of actual numbers here for a fresh 'hot' crater vs. a cool one. But if we did, this would be a very good tool for determining how long it takes to go from 'hot' to 'warm', and again to 'cool'. Thanks!
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Old 03-11-2019, 06:15 PM   #24
DSumner
 
Join Date: Sep 2004
Location: The North American Combine
Default Re: Battlefields Rules Changes

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Originally Posted by Mack_JB View Post
Ahhh. somehow I missed it. Thanks.
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