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Old 01-26-2010, 09:32 AM   #19
Blackguard
 
Join Date: Aug 2005
Default Re: Chain Effect Modifier

Quote:
Originally Posted by Daigoro View Post
As for the hit roll mechanism, I'm not sure "automatically hits all subsequent targets if the first is hit" is a fair mechanic, unless it's priced similarly to Cosmic: No Hit Roll Required. Using MoS would be okay though- you hit a number of targets equal to your MoS or your number of levels of the Chain Effect enhancement, whichever is lower (just like Rapid Fire with Rcl 1).
It is equivalent to Area Effect. Everyone in an area (which scatters on a miss) is affected unless they can get out of the area or take cover, as appropriate. Since chaining would allow a broader range of active defenses than Area Effect, it seems reasonable to me as a dice rolling shortcut.
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