Quote:
Originally Posted by Daigoro
As for the hit roll mechanism, I'm not sure "automatically hits all subsequent targets if the first is hit" is a fair mechanic, unless it's priced similarly to Cosmic: No Hit Roll Required. Using MoS would be okay though- you hit a number of targets equal to your MoS or your number of levels of the Chain Effect enhancement, whichever is lower (just like Rapid Fire with Rcl 1).
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It is equivalent to Area Effect. Everyone in an area (which scatters on a miss) is affected unless they can get out of the area or take cover, as appropriate. Since chaining would allow a broader range of active defenses than Area Effect, it seems reasonable to me as a dice rolling shortcut.