04-04-2006, 09:53 PM | #1 |
Join Date: Oct 2004
Location: Texas
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Car-Bomb Damage
Can anyone give me an approximate GURPS damage value for a car-bomb explosion?
Now, I can easilly figure the damage needed to destroy a car (By using the chart on page B415, and assuming an SUV with 68 HP and 5 DR). But then, how much more damage will the explosion of the car's fuel tank add? Will it be more or less than what it absorbed from the initial bomb-blast? Should I add fragmentation? Notes: 1) It's for a Supers game, so it doesn't have to be perfect. But, it's a semi-realistic Supers game, so I would like to be at least pretty darn close. 2) The bomb will probably be C4 attatched to the gass-tank. 3) The damage value of the actual bomb is less important than the total damage of the vehicle's explosion, as PCs just might be standing near one when it goes. 4) The intention of the bomber is to kill the driver inside the car, and anyone standing within 5 yards or so. Last edited by Digganob; 04-04-2006 at 09:56 PM. |
04-05-2006, 12:29 AM | #2 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Car-Bomb Damage
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04-05-2006, 12:45 AM | #3 |
Join Date: Dec 2005
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Re: Car-Bomb Damage
Ouch! That is definitely going to leave a mark!
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04-05-2006, 07:41 AM | #4 | |
Join Date: Nov 2004
Location: Flushing, Michigan
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Re: Car-Bomb Damage
To convert this to 4e damage, you can use the following formula...
4e damage = 6 x square root (3e damage/6) So, 6d x 15 cr ex for one gallon converts to about 6d x 4 cr ex. Assuming 10 gallons in the tank, you would have 6d x 150 in 3e damage, converting to about 6d x 13 in 4e damage. The blast from the C4 will just be combined with this, or maybe it would push the damage up to 6d x 14 or 6d x 15, but if you've ignited 10 gallons of gasoline, you've got a pretty fierce explosion to worry about. Using the rules in Basic Set, pp. 414-415, the blast could injure people to a radius of about 25-30 yards. But the real damage from a car bomb will is likely to be caused by fragments...we're probably talking about 10d cutting damage here, and that will extend 50 yards out from the blast. The odds of being hit at 40 or 50 yards are low; however, if you are hit, you're in serious trouble. I hope this helps. Mark Quote:
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04-05-2006, 08:04 AM | #5 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Car-Bomb Damage
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Granted, that's a hunch, and I'd be intrigued to hear real-world data.
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04-05-2006, 08:23 AM | #6 |
Join Date: Aug 2004
Location: Hamburg, germany
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Re: Car-Bomb Damage
Well, I do think that realistically, the tank shouldn't matter, because a full tank will just burn and not explode, at least not in a cinematic bang.
If it is only partialy filled (1/3 or something), it is different, but nothing like a car bomb. How much C4 would you put in to destroy the car? 2 pounds should be cool, better more, but I don't have the stats with me though...) And fragmentation should deffinately be added!
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04-05-2006, 09:13 AM | #7 |
Join Date: Mar 2006
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Re: Car-Bomb Damage
Sorry, stupid OT question..
Why is there a conversion from 3e damage to 4e damage necessary? Hp ammount (except that they are now based on ST) and survival is pretty much the same as in 3e .. no? |
04-05-2006, 09:46 AM | #8 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Car-Bomb Damage
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04-05-2006, 10:13 AM | #9 | |
Join Date: Sep 2004
Location: Canada
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Re: Car-Bomb Damage
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Take an elephant. 3e, used to have around 250ish HPs. 4e, elephants have 45. Thats a HUGE change.
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04-05-2006, 10:18 AM | #10 |
Join Date: Aug 2005
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Re: Car-Bomb Damage
Ah, I was unsure about that one as well, thanks!
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