Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 08-25-2009, 09:36 AM   #1
PPoS
 
Join Date: Sep 2007
Location: Sweden (but mostly this forum)
Default Min/Max of Attributes

Hey, I'm going to run a couple of scenarios in a "high fantasy" setting where the PC's will have characters built on around 200-300 points.

I'm wondering if attribute scores of 15+ are going to be very unbalanced when applied to DX, IQ and HT. I've put the cap on a maximum of 16 in ST for ordinary humans. The PC's will be heroic types and the setting will most definately be cinematic; but IMO an DX score of 16 seems way off.

Are there any suggestions on other things the character should have instead of a HT score of 16 ? Like; HtK, HtS or similar.

To put it simply; how much is too much ?

Last edited by PPoS; 08-25-2009 at 09:40 AM.
PPoS is offline   Reply With Quote
Old 08-25-2009, 09:47 AM   #2
weby
 
weby's Avatar
 
Join Date: Oct 2008
Default Re: Min/Max of Attributes

Depends on the feel you want, in my games I have limited all attributes to 15.

In most cases a character with a fairly high attribute and suitable talents is way more "believable" than someone with very high attribute.

So the tech in the group is fairly high IQ, but has tech talents. The pilot is fairly high DX, but has piloting talents and so on. (I also allow buying talent levels in game, putting 1 point toward the talent next level each time you use two skills of the talent in one session)

The current game is at 240-250 points right now and the high scores are currently at 14.

As for high HT: I suggest, normal Hight HT with fit/very fit and maybe couple of levels of hard to kill/subdue. Again I allow buying hard to kill/subdue at 1 point put towards them every session where you have to roll, to a max of +3
weby is offline   Reply With Quote
Old 08-25-2009, 09:53 AM   #3
Icelander
 
Icelander's Avatar
 
Join Date: Mar 2006
Location: Iceland*
Default Re: Min/Max of Attributes

Quote:
Originally Posted by PPoS View Post
I've put the cap on a maximum of 16 in ST for ordinary humans.
Why would you want to do that?

Based on lifting capability and such, ST for humans goes higher than 16. As a matter of fact, I think ST 18+ is far less remarkable than DX, IQ or HT of 15+.

In a realistic setting, I limit Attributes to 15 or lower, except for ST, which tops out at 20.
__________________
Za uspiekh nashevo beznadiozhnovo diela!
Icelander is offline   Reply With Quote
Old 08-25-2009, 09:56 AM   #4
PPoS
 
Join Date: Sep 2007
Location: Sweden (but mostly this forum)
Default Re: Min/Max of Attributes

Quote:
Originally Posted by Icelander View Post
Why would you want to do that?

Based on lifting capability and such, ST for humans goes higher than 16. As a matter of fact, I think ST 18+ is far less remarkable than DX, IQ or HT of 15+.

In a realistic setting, I limit Attributes to 15 or lower, except for ST, which tops out at 20.
Hmm... Interesting. However this is where I wonder; why should one be able to have such a high score in ST while it would be unappropriate to have it in the other Attributes ?
PPoS is offline   Reply With Quote
Old 08-25-2009, 10:13 AM   #5
RedMattis
 
RedMattis's Avatar
 
Join Date: Jun 2006
Location: Sweden, Stockholm
Default Re: Min/Max of Attributes

Quote:
Originally Posted by PPoS View Post
Hmm... Interesting. However this is where I wonder; why should one be able to have such a high score in ST while it would be unappropriate to have it in the other Attributes ?
Strength scales differently than the others attributes.
__________________
"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared"
RedMattis is offline   Reply With Quote
Old 08-25-2009, 10:24 AM   #6
PPoS
 
Join Date: Sep 2007
Location: Sweden (but mostly this forum)
Default Re: Min/Max of Attributes

I see. Would it then be just as unappropriate to give a completely unhuman race (say a monster) a HT score of 16+ ?
PPoS is offline   Reply With Quote
Old 08-25-2009, 10:38 AM   #7
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Min/Max of Attributes

Quote:
Originally Posted by PPoS View Post
I see. Would it then be just as unappropriate to give a completely unhuman race (say a monster) a HT score of 16+ ?
In my experience, the single most important issue about HT is the use of the HT roll to find out if a foe loses consciousness/dies. With HT 10, on the average you have two rolls before they fails; with 12, four rolls; with 14, ten rolls; with 16, fifty-four rolls. So an HT 10 foe will likely lose consciousness after a couple of good solid blows; an HT 12 one will likely hang on until you inflict enough added injury to make a survival roll necessary; an HT 16 one will keep fighting till you physically beat them to death. Think about which effect you want. Tenacity of life has a big impact on the dramatic flow of combat.

Bill Stoddard
whswhs is online now   Reply With Quote
Old 08-25-2009, 10:39 AM   #8
Maz
 
Maz's Avatar
 
Join Date: Aug 2005
Location: Denmark
Default Re: Min/Max of Attributes

Quote:
Originally Posted by PPoS View Post
I see. Would it then be just as unappropriate to give a completely unhuman race (say a monster) a HT score of 16+ ?
Don't know about unapropriate, but not nessecary.
If they live longer give them unaging. If they are resistance to poison and desease give them resistances.
HT:16 means that they are unstobably. Ie. you have to kill them before they go down, they will almost never fail a concious check fail pretty much never gets stunned or knocked out. They will also be veyr resilient to all spells and aflictions targeting HT.

Remember that if the race has HT:16 then an individual of the race, in a good shape and health would likey have Very fit and HT:19 or 20. Giving them rolls of 22 or less on many things. I would never give a racial template more than HT:+2. Instead give them other advantages to represent health, toughness or resilience.


---

The stats in GURPS are not qeual... which is why they are not even priced the same.

High IQ and high DX can become very unbalacing as almost al lskilsl are based on them.
High HT can become very unbalacning as it makes people unstobably.

High ST is not really a problem, melee damage is not that great in any case, so the benchmark to look for is not the ST-number but the BL-number.
Maz is offline   Reply With Quote
Old 08-25-2009, 10:42 AM   #9
PPoS
 
Join Date: Sep 2007
Location: Sweden (but mostly this forum)
Default Re: Min/Max of Attributes

OK thanks. I got some good guidelines now.
PPoS is offline   Reply With Quote
Old 06-24-2013, 08:18 PM   #10
Captain Joy
 
Captain Joy's Avatar
 
Join Date: Nov 2006
Location: Heartland, U.S.A.
Default Re: Min/Max of Attributes

Quote:
Originally Posted by Icelander View Post
In a realistic setting, I limit Attributes to 15 or lower, except for ST, which tops out at 20.
Icelander, is this still your contention? (If you've changed your mind, my guess is you've gone to a lower max HT.) I ask because I'm wanting to set limits for humans in my Star Trek game; and by comparison, all the other species. I.e. if I gave a species a +1 racial bonus to ST, then their max ST will cap at +1 compared to the Human max.

EDIT: actually, I think I'll set max's at 2x species average for ST, and 1.5x species average for DX, IQ, and HT.

Last edited by Captain Joy; 06-24-2013 at 08:52 PM. Reason: spelling and additional content
Captain Joy is offline   Reply With Quote
Reply

Tags
attributes

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:07 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.