09-10-2014, 12:07 PM | #11 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
Re: Realistic Invention Rule
Quote:
The big manufacturers spend a fair bit more, but (a) they suffer from the problems of large corporations and (b) they have a lot of competition and are willing to spend money in the hope of doing a better job (in GURPS terms, buying better-quality facilities to get bonuses to their rolls). |
|
09-10-2014, 12:34 PM | #12 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
Re: Realistic Invention Rule
Quote:
So, yeah, no massive amounts of research applied here... ;) |
|
09-10-2014, 12:46 PM | #13 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Re: Realistic Invention Rule
The cost of facilities seems weird. Can you imagine $50,000 worth of facilities built when someone succeeded at a Concept Roll and wanted to make a prototype of stirrups? A stone-head spear? Fire? Leather armour? Wheel? Waterskins?
|
09-10-2014, 02:56 PM | #14 |
Join Date: Nov 2009
Location: Oregon
|
Re: Realistic Invention Rule
It seems probable to me that the GURPS invention rules don't cover the entirety of the way things are invented / discovered, only the method used by dedicated tinkerers intentionally developing a specific device. Contraptions or procedures discovered accidentally and perfected over the course of generations don't have specific rules governing them. This could cover most of human invention before the scientific method, at least with respect to big ideas rather than iterative improvements.
|
09-10-2014, 03:06 PM | #15 |
Join Date: Dec 2007
|
Re: Realistic Invention Rule
You do know that these things were invented over thousands of years, right?
|
09-10-2014, 03:10 PM | #16 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Re: Realistic Invention Rule
Quote:
Or maybe it would be just as fair to say that cellphone has been invented over thousands of years, right? Stirrups and wheel actually seem like poster childer of the 'whack-on-a-head' inventions which are Simple by RAW. |
|
09-10-2014, 03:18 PM | #17 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Realistic Invention Rule
Quote:
What you are probably thinking of is: Quote:
|
||
09-10-2014, 06:34 PM | #18 | ||||
Join Date: Feb 2006
Location: St-Basile-Le-Grand, Qc
|
Re: Realistic Invention Rule
Quote:
Quote:
Quote:
If not, only a skill at 18 would be able to build a Complexe device, which is nearly impossible to obtain in a realistic campaign :( Quote:
Last edited by korbeau; 09-10-2014 at 06:44 PM. |
||||
09-10-2014, 06:42 PM | #19 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Realistic Invention Rule
Yes. That's not a "no zombies present" modifier. It's the modifier for an easy task. Inventing shouldn't probably ever be easy or routine.
Quote:
No, a skill 18 (or so) is what you want to invent a new type of Complex device, not build one that's commonly available. Skill-18 also isn't "impossible to obtain". It's just difficult. If say a Micheal Farraday isn't the "best in the world" then who is? Last edited by sir_pudding; 09-10-2014 at 06:50 PM. |
|
09-10-2014, 06:49 PM | #20 |
Join Date: Feb 2006
Location: St-Basile-Le-Grand, Qc
|
Re: Realistic Invention Rule
I understand your point about technology who could win wars and save nations from economics crash but (yea sorry, I edit my post after finding page references) it's not +4 for an "easy task" but for nonadventuring situation.
Am i wrong? If so, I know some players who would not like me next saturday... |
Tags |
invention, inventions |
Thread Tools | |
Display Modes | |
|
|