03-14-2018, 11:03 AM | #71 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: 25% of Starting Points
A Patron is somebody who doesn't go along on your adventures, but provides you with substantial aid and support for them on a continuing basis. If you're twelve years old and your parents will encourage and fund you when you go out to fight monsters, or battle superpowered criminals, and travel to Mars, then yes, they're Patrons. But if they just give you a place to live, clothes, and a phone, I think they're part of your standard of living.
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Bill Stoddard I don't think we're in Oz any more. |
03-14-2018, 11:15 AM | #72 | |
Join Date: Dec 2007
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Re: 25% of Starting Points
Quote:
Last edited by David Johnston2; 03-14-2018 at 11:20 AM. |
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03-14-2018, 11:39 AM | #73 | |
Join Date: Jan 2010
Location: Brighton
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Re: 25% of Starting Points
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However where ally can shine is in accessing traits that couldn't (or wouldn't) have fitted into the PC's build or concept. |
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03-14-2018, 12:25 PM | #74 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: 25% of Starting Points
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Hobo Steve, for 5 points, can get a 1d Burning Attack, 1 DR, or a 25 point Ally. Superguy, for 5 points, can get a 1d Burning Attack, 1 DR, or a 2000 point Ally.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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03-14-2018, 12:31 PM | #75 |
Join Date: Dec 2007
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Re: 25% of Starting Points
And if he takes that Ally instead of the DR or die of damage he will not be one iota more capable.
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03-14-2018, 12:34 PM | #76 |
Join Date: Jun 2006
Location: Helmouth, The Netherlands
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Re: 25% of Starting Points
Those are though by your fellow students (and how to counter-act those skills). Being at school teaches you those skills in opposition to a private teacher at home.
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03-14-2018, 12:52 PM | #77 | |
Join Date: Dec 2008
Location: Behind You
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Re: 25% of Starting Points
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But seriously it's hard to put a price tag on Ally that will cover every single situation. This is why GURPS has GMs who are supposed to price advantages for their campaign instead of blindly RAW'ing everything. For example "I have an ally who is 100 points instead of my 200 points! He has disadvantages to always want to give me money then I gave him multimillionaire!" "So basically you just shortcut the wealth rules to get money for much cheaper!" GM has to always decide what the value of anything is. I have a player in my game who has an ally who is way more points than they are, yet it is not nearly as effective because all the advantages just ended up costly that don't tend to accomplish as much as the PC. So they are priced according to my desire. Edit: In fact, if you're on these forums worried about the point cost, this is probably one of those cases where the GM should be arbitrating what is fair for the game. GURPS tries to fill all the gaps, but where there are some there is a GM.
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RPG Jutsu.com - Ninjas Play GURPS |
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03-14-2018, 01:34 PM | #78 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: 25% of Starting Points
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But the thing is, there are no formal lessons in Sex Appeal, or Intimidation, or even Administration as part of the school curriculum. So applying the 200 hours = 1 point ratio doesn't work. It looks more like on-the-job learning, at 800 hours = 1 point. But then all the time you spend sitting in classrooms listening to the teacher is fairly irrelevant. It's more like "learning by immersion," the way GURPS has you gain Cultural Familiarity and allows you to learn a spoken language. And even then, I don't think the average kid comes out of high school with points in ANY social skill. I think that gets them up to the default level in all those skills. Sure, some kids learn Streetwise, or Sex Appeal, or even Politics, but the ones without a special interest don't. At least, in a campaign I ran, I wouldn't have the average adult have one point each in all the Influence skills.
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Bill Stoddard I don't think we're in Oz any more. |
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03-14-2018, 02:37 PM | #79 |
Join Date: Aug 2015
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Re: 25% of Starting Points
It's always kind of fascinating when you start discussing game mechanics with someone and realize halfway through that their interpretation of the rules is so different from yours that it might as well be an entirely different game system.
This kind of thing is not limited to RPGs, of course. We tend to assume communication is a lot more unambiguous than it really is. |
03-14-2018, 02:43 PM | #80 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: 25% of Starting Points
GMs build Allies, not players.
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