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Old 03-12-2018, 10:22 AM   #1
Jackal
 
Join Date: Mar 2018
Location: New England
Default Beast Rules of Combat

A popular rule mod I suggested on the Brainiac listserv was for "Beast rules of combat".

To whit:
"All animals engage HTH automatically on the turn after they first hit you, unless you also hit them. You can keep them away from you as long as you keep hitting them on turns when they hit you, but you're in HTH as soon as they hit and you miss. Makes even a couple wolves terrifying! And a lion or bear? Without help, you are dead: most do extra damage in HTH."

(Elsewhere, I also fleshed out some additional rules to handle large hooved animals, horned animals, and swarms, but I'll leave it here.)

Thoughts?
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Old 03-12-2018, 01:26 PM   #2
tbeard1999
 
Join Date: May 2013
Location: Tyler, Texas
Default Re: Beast Rules of Combat

Quote:
Originally Posted by Jackal View Post
A popular rule mod I suggested on the Brainiac listserv was for "Beast rules of combat".

To whit:
"All animals engage HTH automatically on the turn after they first hit you, unless you also hit them. You can keep them away from you as long as you keep hitting them on turns when they hit you, but you're in HTH as soon as they hit and you miss. Makes even a couple wolves terrifying! And a lion or bear? Without help, you are dead: most do extra damage in HTH."

(Elsewhere, I also fleshed out some additional rules to handle large hooved animals, horned animals, and swarms, but I'll leave it here.)

Thoughts?
These sound like good guidelines, but they wouldn't include summoned animals, right?
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Old 03-12-2018, 06:48 PM   #3
Jackal
 
Join Date: Mar 2018
Location: New England
Default Re: Beast Rules of Combat

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Originally Posted by tbeard1999 View Post
These sound like good guidelines, but they wouldn't include summoned animals, right?
Why not? Beasts are beasts.
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Old 03-13-2018, 01:15 AM   #4
JLV
 
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Location: Arizona
Default Re: Beast Rules of Combat

Conceptually, I like the idea, but at the same time, part of me is saying; "why mandate this by extra rules -- let the DM play them any way he wants."

If all animals always act the same, the utility and threat of yet another encounter with "four wolves" becomes nil...
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Old 03-13-2018, 11:05 AM   #5
Jackal
 
Join Date: Mar 2018
Location: New England
Default Re: Beast Rules of Combat

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Originally Posted by JLV View Post
Conceptually, I like the idea, but at the same time, part of me is saying; "why mandate this by extra rules -- let the DM play them any way he wants."

If all animals always act the same, the utility and threat of yet another encounter with "four wolves" becomes nil...
Ah, perhaps I wasn't being clear.

This assumes you're already in combat with them. Any large animal is going to try to bring you down: all such animals behave that way.

That doesn't mean, however, that all animals will attack. Or that all animals in a pack/pride/herd will attack, or that they'll attack in the same way.

Wave a flaming brand in front of the biggest lion and it will shy from you. Of course, that isn't going to help with the lioness sneaking up behind you as the lion keeps your attention. And those four wolves will start circling you, waiting for an opening to attack you from the rear -- and for the alpha wolf to charge first.

All the rule says is, once in combat, the animal will do everything to knock you off your feet - and yes, a 250 lb cougar pouncing on you or a charging elk connecting with its six foot spread of antlers is going to succeed at this unless you stab them or otherwise hold them off.
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Old 03-13-2018, 12:06 PM   #6
Shostak
 
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Join Date: Oct 2015
Location: New England
Default Re: Beast Rules of Combat

Why is this prescription for behavior in combat necessary? It seems to me to make animals a lot less savvy and a whole lot more predictable than they really are. Different animals have different techniques. Some, like wolves, might try to hamstring prey, while others, such as pumas, leap on prey from above and go tor the neck. Constrictor snakes will go for HTH (if you can call it that), while cobras and vipers will strike from a distance.

I'd prefer no such rule.
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Old 03-13-2018, 07:46 AM   #7
tbeard1999
 
Join Date: May 2013
Location: Tyler, Texas
Default Re: Beast Rules of Combat

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Originally Posted by Jackal View Post
Why not? Beasts are beasts.
Applying this to summoned animals would significantly reduce their utility, as the wizard can no longer control them. Also, Advanced Wizard sez "[Summoned beings] are completely under the control of the wizard who summons them..."
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Old 04-10-2018, 11:03 PM   #8
Jim Kane
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Join Date: Mar 2018
Default Re: Beast Rules of Combat

Quote:
Originally Posted by Jackal View Post
A popular rule mod I suggested on the Brainiac listserv was for "Beast rules of combat".

To whit:
"All animals engage HTH automatically on the turn after they first hit you, unless you also hit them. You can keep them away from you as long as you keep hitting them on turns when they hit you, but you're in HTH as soon as they hit and you miss. Makes even a couple wolves terrifying! And a lion or bear? Without help, you are dead: most do extra damage in HTH."

(Elsewhere, I also fleshed out some additional rules to handle large hooved animals, horned animals, and swarms, but I'll leave it here.)

Thoughts?
Spent the weekend play-testing this rule; and I found it quite excellent at simulating aggressive wolves on the attack.

Thanks for sharing.

JK
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