06-22-2018, 06:38 PM | #21 | |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Re: Contests, Opposed Rolls, and Tasks -- Feedback, Please?
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If you decide to keep the weird weapons (nets, bolas, lassos, whips), they work better if you have contests. Also, stealth and hiding is easy if you have contests. Good for you Zot! A personal shout out from Steve. Warm regards, Rick. |
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06-22-2018, 10:38 PM | #22 | |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: Contests, Opposed Rolls, and Tasks -- Feedback, Please?
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06-22-2018, 11:21 PM | #23 |
Join Date: Nov 2010
Location: Arizona
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Re: Contests, Opposed Rolls, and Tasks -- Feedback, Please?
That sounds perfectly reasonable, and I'd go for option 2 -- adding the dice to the IQ 18 person to provide for greater opportunities for critical success/failure (which always seems to provide the best roleplaying opportunities).
Thanks, Chris! |
06-23-2018, 12:13 AM | #24 | |
Join Date: Aug 2004
Location: In the UFO
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Re: Contests, Opposed Rolls, and Tasks -- Feedback, Please?
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... it begs the question of why combat between two fighters, saving rolls against spells, grappling in HT H combat, etc. are not considered a "contest" since that's an obvious example of one person trying to do something and another trying to stop them. The "core mechanic" in TFT is: "roll to hit" vs. your DX or IQ vs. a foe (with a thrown spell or a weapon) and there is simply NO DEFENSE. This same mechanic is repeated elsewhere in the rules. For instance, the Charisma, New Followers and Monster Followers talent works this way: the influencing character rolls against his IQ and the target is affected, no save! (There are a few spells that give the defender an independent defense roll (e.g., Control Person) that is independent of the acting character's success. Okay, that's the fast and furious TFT... ... But then if you start with a second mechanic that involves calculating margins of success in contest instead of the "first strike that hit succeeds, no defense" mechanic found in the Charisma/Follower talents it seems a bit weird. I'm not actually sure TFT attributes are really set up for opposed contests. (In particular, if used for anything more serious than friendly arm wrestling, the very high ST scores assigned to monsters - since they double duty as HP... will be potentially problematic). My own take on this is that this opens up a big can of worms in regard to the existing Talent mechanics and starts pushing the system away from "classic TFT"
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Is love like the bittersweet taste of marmalade on burnt toast? |
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06-23-2018, 09:38 AM | #25 |
Join Date: May 2018
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Re: Contests, Opposed Rolls, and Tasks -- Feedback, Please?
Hmm, Darkcity games has a very interesting opposed roll mechanic that's super simple and reminds me of what Larsdangly describes from Pendragon games. It's kind of the opposite of Steve's rules:
Each player rolls against their adj attribute (or target number) and the one with the highest roll wins. The players can choose to roll as many dice as they want to. This is the least fiddly of any of the opposed roll systems I've seen -- no math beyond just figuring out your modifiers. Great work Darkcity guys! Last edited by zot; 06-23-2018 at 09:40 AM. Reason: rewording |
06-23-2018, 10:22 AM | #26 |
Join Date: May 2018
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Simple, unified attribute / non-attribute opposed rolls
So, I think the best attribute / non-attribute opposed roll idea is a combination of Dark City's mechanic and "Skarg's start at 10" as a base target number:
Very simple and it adds a very cool element of risk, and no subtraction or fiddling Last edited by zot; 06-23-2018 at 10:24 AM. Reason: clarification |
06-23-2018, 02:18 PM | #27 | |
Join Date: Sep 2005
Location: Arizona
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Re: Simple, unified attribute / non-attribute opposed rolls
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06-23-2018, 02:48 PM | #28 |
Join Date: May 2018
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Re: Simple, unified attribute / non-attribute opposed rolls
Yes, the entire motivation for me to push contests for TFT is because I want to see social talents become more useful. It can be a lot of fun to play out social conflicts.
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06-23-2018, 03:04 PM | #29 |
Join Date: May 2018
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Re: Contests, Opposed Rolls, and Tasks -- Feedback, Please?
Modified my doc to use the new opposed roll rules. It's way simpler now.
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06-23-2018, 04:26 PM | #30 |
President and EIC
Join Date: Jul 2004
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Re: Contests, Opposed Rolls, and Tasks -- Feedback, Please?
Yes, a possibility is to ADD dice for the side that does NOT have the talent, but that seems very countersystem. Maybe fancy written footwork could get around it.
Please keep in mind here that this is not GURPS. There are no disadvantages, so the smart but anticharismatic contestant is kind of a straw man. (Believe me, I have thought about incorporating disads, but not in this edition.) Maybe the “minimum 2 dice” suggestion is too limiting, and the minimum becomes 1? That would allow for one side to get two Talent bonuses. I will look at zot's rewrite. |
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