Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Closed Thread
 
Thread Tools Display Modes
Old 01-09-2018, 04:26 PM   #141
jason taylor
 
jason taylor's Avatar
 
Join Date: Aug 2005
Location: Portland, Oregon
Default Re: Logistically Viable Weapons AtE

Quote:
Originally Posted by Ulzgoroth View Post




World War I trench raiders were fond of pistols, submachine guns, grenades, and even melee weapons. All of those were vastly inferior in effective range to the ubiquitous bolt-action rifles...
Uh-huh. Places where there were likely to be angular turns, miniature mudslides, and the like often could catch someone at point blank with an enemy. In some ways it was almost like urban warfare.

Speaking of which, a fight between two bands of scavengers in a city is a possible scenario for an AtE.
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison
jason taylor is offline  
Old 01-09-2018, 06:21 PM   #142
Þorkell
Icelandic - Approach With Caution
 
Þorkell's Avatar
 
Join Date: Jan 2005
Location: Reykjavík, Iceland
Default Re: Logistically Viable Weapons AtE

Quote:
Originally Posted by Tomsdad View Post
OK the BEF were good but they weren't that good. Also the comparison was to 3 volleys a minute which itself was also better then average for the period in time, the same organisational context being vaguely in effect. The point being we're talking a huge increase in firepower and effective range of fire for infantry with no similar increase for cavalry charges.
Furthermore, FWIW, "Mad Minute" was an expectation in training not in the field.
__________________
Þorkell Sigvaldason

Viking kittens | My photos | More of my photos
Þorkell is offline  
Old 01-09-2018, 06:33 PM   #143
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Logistically Viable Weapons AtE

Quote:
Originally Posted by ericthered View Post
The trick is that isolated non-fortified riffle units ARE fringe.
They're also highly vulnerable to a lot of weapons that are more generally useful than cavalry charges. For example, machine guns.
__________________
My GURPS site and Blog.
Anthony is online now  
Old 01-10-2018, 01:58 AM   #144
DanHoward
 
DanHoward's Avatar
 
Join Date: Mar 2005
Location: Maitland, NSW, Australia
Default Re: Logistically Viable Weapons AtE

Quote:
Originally Posted by Anthony View Post
They're also highly vulnerable to a lot of weapons that are more generally useful than cavalry charges. For example, machine guns.
The machine gun is not a typical example. If there were no automatic weapons, cavalry would be much more effective.
__________________
Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting.
DanHoward is offline  
Old 01-10-2018, 02:30 AM   #145
Bengt
 
Bengt's Avatar
 
Join Date: Oct 2005
Location: Ronneby, Sweden
Default Re: Logistically Viable Weapons AtE

How long does ammo actually survive in an abandoned facility, where no one is around to keep the moisture out and the temperature even?
Bengt is offline  
Old 01-10-2018, 02:36 AM   #146
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Logistically Viable Weapons AtE

Quote:
Originally Posted by DanHoward View Post
The machine gun is not a typical example. If there were no automatic weapons, cavalry would be much more effective.
Yes, if the enemy is limited to nothing better than early 19th century weaponry, cavalry is quite effective. There's certainly a realistic chance of opposition at that level in AtE, but they aren't a serious threat to any group organized enough to build a professional military of any type.
__________________
My GURPS site and Blog.
Anthony is online now  
Old 01-10-2018, 03:08 AM   #147
Rupert
 
Rupert's Avatar
 
Join Date: Aug 2004
Location: Wellington, NZ
Default Re: Logistically Viable Weapons AtE

Quote:
Originally Posted by mr beer View Post
If you can cream off the top 1% of willing candidates from a well-fed and well-educated population and then train them for a couple of years using a wide variety of experts and equipment, yeah maybe the post-apocalypse SAS/Renaissance Man teams would make the best possible option.
We already do this - it gets us the modern US or UK military, roughly speaking. Note how tiny the serious spec ops numbers are compared to the population they're recruited from.

Now, in a AtE situation they'd probably be at the top end of the income range, rather than mid-low, so you'd get proportionally more recruits. However, your pool is of overall lower quality, so you're probably worse off.
Quote:
But a cheap mass-producible firearm and as many warm bodies as you can train to shoot straight and not run away at the sight of the enemy, is a much more practical and achievable goal.
That's what you want for your part-time militia, for sure. That's about 10% of your population, maybe more if you turn every adult out and allow your entire community to grind to a halt. The 1% or so that you can afford to have as a full-time force you'll want to train batter than that, and ideally equip better as well. The few percent of that which is suitable for spec ops, well they should get the best relic gear for their job.
__________________
Rupert Boleyn

"A pessimist is an optimist with a sense of history."
Rupert is offline  
Old 01-10-2018, 03:25 AM   #148
Rupert
 
Rupert's Avatar
 
Join Date: Aug 2004
Location: Wellington, NZ
Default Re: Logistically Viable Weapons AtE

Quote:
Originally Posted by Phoenix_Dragon View Post
Y
Special ops are a powerful tool, but only in narrow (And often very specialized) conditions. There's a reason most of the money and effort is put into the more general military.
The big thing is that spec ops operators aren't numerous enough to function as infantry except on a very small scale and for a very short time. As infantry's job is to take and hold ground, if you have all spec ops and no line infantry you'll not be owning much for very long. Many arms can raid, quite a few can take ground, some can deny the enemy ground, but only infantry is really good for holding ground and making it yours.
__________________
Rupert Boleyn

"A pessimist is an optimist with a sense of history."
Rupert is offline  
Old 01-10-2018, 03:44 AM   #149
Rupert
 
Rupert's Avatar
 
Join Date: Aug 2004
Location: Wellington, NZ
Default Re: Logistically Viable Weapons AtE

Quote:
Originally Posted by Bengt View Post
How long does ammo actually survive in an abandoned facility, where no one is around to keep the moisture out and the temperature even?
AS long as it's not sitting in a puddle, or being rained on, or being seriously baked in direct sunlight, it'll keep for decades. Modern ammunition is water and moisture-proof, so until the case or primer corrodes to the point where it becomes unsafe, or the propellant gets hot enough to denature, the stuff will work fine.

If you found a cache of ammo that's been a bit exposed to nature, you'd want to check each cartridge for signs of corrosion or other damage, and only use the stuff that was intact. If it was stored in sealed tins or ammo boxes, and the seal wasn't broken, odds are that the stuff is perfectly fine.
__________________
Rupert Boleyn

"A pessimist is an optimist with a sense of history."
Rupert is offline  
Old 01-10-2018, 03:58 AM   #150
Bengt
 
Bengt's Avatar
 
Join Date: Oct 2005
Location: Ronneby, Sweden
Default Re: Logistically Viable Weapons AtE

Quote:
Originally Posted by Rupert View Post
AS long as it's not sitting in a puddle, or being rained on, or being seriously baked in direct sunlight, it'll keep for decades. Modern ammunition is water and moisture-proof, so until the case or primer corrodes to the point where it becomes unsafe, or the propellant gets hot enough to denature, the stuff will work fine.

If you found a cache of ammo that's been a bit exposed to nature, you'd want to check each cartridge for signs of corrosion or other damage, and only use the stuff that was intact. If it was stored in sealed tins or ammo boxes, and the seal wasn't broken, odds are that the stuff is perfectly fine.
So it should cut into the available pre war ammo in a Fallout like setting then? The first game takes place 84 years after the war, the second 164.
Bengt is offline  
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:31 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.