07-16-2017, 08:52 PM | #2 |
Join Date: Sep 2004
Location: Yucca Valley, CA
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Re: Always on attacks that affect all nearby opponents
That'd be my interpretation; pretty much the point of an aura. Emanation starts at a specific point, though, the hex you're in when you trigger the attack so enhanced.
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07-16-2017, 10:23 PM | #3 |
Join Date: Nov 2007
Location: Sydney
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Re: Always on attacks that affect all nearby opponents
I have a feeling high move (N)PCs are going to give their opponents a heache if they do full damage to everyone that they walk past.
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07-17-2017, 04:40 AM | #4 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Always on attacks that affect all nearby opponents
Quote:
Emanation would "pulse" at the start of your turn, affecting anybody in range. Nothing more, nothing less. And yes, using either of these will make you the prime target for all ranged opponents. |
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07-17-2017, 07:18 AM | #5 |
Join Date: Jul 2005
Location: Albuquerque, NM
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Re: Always on attacks that affect all nearby opponents
Remember, Always On effects are always on. If the effect damages objects, the character is going to be doing constant damage to the ground and surrounding objects, and even something that only affects creatures is going to make social interaction seriously problematic.
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07-17-2017, 08:52 AM | #6 |
Join Date: Aug 2004
Location: Cockeysville, MD
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Re: Always on attacks that affect all nearby opponents
I've always ruled that any damage that is "area based" (emanating or just a hex of fire or something), that a character takes 1/2 damage if they do not stay in the area for their whole turn (starting or ending outside the area).
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07-17-2017, 12:01 PM | #7 |
Join Date: Dec 2006
Location: Meifumado
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Re: Always on attacks that affect all nearby opponents
I guess there's two ways to go:
1) Neiradalbel's pulse on your turn, though you'd have to decide if that comes at the start or the end of a Move maneuver 2) Calculate what fraction of a second each target is affected, then apply damage proportionally Method 1 works for playability, 2 for realism.
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07-17-2017, 07:38 PM | #8 | |
Join Date: Nov 2007
Location: Sydney
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Re: Always on attacks that affect all nearby opponents
Quote:
Social and practical considerations are not an issue. This is a combat question. |
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07-17-2017, 07:56 PM | #9 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Always on attacks that affect all nearby opponents
Quote:
but your greater point is true, you will have to choice one specific point along your move pass to trigger your pulse. |
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07-17-2017, 11:24 PM | #10 | |
Join Date: Jul 2005
Location: Albuquerque, NM
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Re: Always on attacks that affect all nearby opponents
Quote:
Of course, if it's strictly for opposition, the consideration might be, "The monster can destroy the PCs' wagon and slaughter their horses just by walking up to them," so maybe that's a plus |
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area effects, auras |
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