11-18-2013, 06:17 PM | #81 |
Join Date: Jun 2011
Location: Ukhta, Russia
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Re: Why doesn't Brawling have a Default?
First of all requred ST in tables meant for shooting, and is function of cartridge power first and foremost (if you want to argue otherwise then i can provide counterexamples to both "lighter guns requires more ST" and "heavier guns requres more ST). Since thr cr fistloads require only ST7 at most i inclined to think that ST 10 is enogh to make full use of any pistol for purposes of pistol-whipping (and I want to point out that there plenty st 10 bulk -3 pistols and even a few st 10 bulk -4). And still, if heavy fistloads (2+ lbs) are so effective, why they are so few examples of them? Note, all fistloads are useful for skilled use with brawling, and not only for default use with DX. Is handgun an ultimate fistload unheard before, or rules treat handguns-as-melee weapons inconsistenly with melee-wapons-as-melee-weapons?
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11-18-2013, 08:03 PM | #82 | |||||
Join Date: Nov 2004
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Re: Why doesn't Brawling have a Default?
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evaluate telegraphic, kromm explanation, telegraphic evaluate |
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