02-01-2013, 07:20 PM | #11 |
Join Date: Oct 2007
Location: Vermont
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Re: Why doesn't Brawling have a Default?
In my own house rules, I allow Brawling to default from all melee weapon skills at -5 (or Tonfa -4). It just makes sense that if you've trained in close combat, your knowledge of distance and timing would extend to kicking and punching.
If I were to give Brawling a Dex default instead of allowing punches and kicks at Dx, I'd probably make it -3. We do have a little bit of an instinct for it. (It's interesting to me that untrained children who haven't seen too many action movies tend to naturally throw hammer strikes instead of riskier punches.)
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My ongoing thread of GURPS versions of DC Comics characters. |
02-01-2013, 08:42 PM | #12 | ||
Join Date: May 2011
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Re: Why doesn't Brawling have a Default?
Quote:
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* I know that the fact that they are drunk might skew my perceptions. But many of these telegraphed attacks never connect. I can usually get a cop before anybody needs an ambulance. |
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02-01-2013, 09:19 PM | #13 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Why doesn't Brawling have a Default?
I'm pretty sure brawling doesn't have a default because in 3rd edition a default of 10 or higher would have given +1 damage.
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02-01-2013, 10:15 PM | #15 |
Join Date: Nov 2009
Location: Oregon
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Re: Why doesn't Brawling have a Default?
You track each hand separately for number of Parries, trained or not. However, without training in an unarmed combat skill (or Ambidexterity) you suffer off-hand penalties for one of those hands, giving an effective -2 to Parry. (At least, that's how I read Number of Parries and Parrying with the Off-Hand [B376], and the various unarmed combat skill descriptions.)
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11-16-2013, 10:04 AM | #16 | |
Join Date: Aug 2013
Location: Satsuma, Fl
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Re: Why doesn't Brawling have a Default?
Quote:
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11-16-2013, 11:57 PM | #17 |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Why doesn't Brawling have a Default?
If it's infinite, how can you tell it's a hexagon?
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11-17-2013, 12:09 AM | #18 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Why doesn't Brawling have a Default?
It has six sides. Duh!
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
11-17-2013, 01:37 AM | #20 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Why doesn't Brawling have a Default?
Umm, because it was defined as a hexagon?
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Tags |
evaluate telegraphic, kromm explanation, telegraphic evaluate |
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