Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 09-29-2017, 11:50 AM   #1
mook
 
mook's Avatar
 
Join Date: Aug 2004
Location: Los Angeles
Default Impaling Attacks to Veins/Arteries Hit Location

Howdy, Folks,

I don't often use the veins/arteries hit location, would like to make sure I'm reading this correctly.

A normal impaling attack to the arm or leg has the wounding modifier reduced to x1. The veins/arteries hit location gives an additional 0.5 modifier. So, an impaling attack to the veins/arteries in the arm or leg has a wounding modifier of x1.5, yes?

I know it seems straightforward, but I often overthink things, and want to confirm that the veins/arteries increase takes precedence over the usual arm/leg reduction or vice-versa.
__________________
How to Be a GURPS GM, author
Game Geekery, Blog (GURPS combat examples, fillable PDF sheets, rules summaries, campaigns and one-shots, beginners' intro)
GURPS Discord, unofficial hangout and real-time chat
mook is offline   Reply With Quote
Old 09-29-2017, 11:56 AM   #2
trooper6
 
Join Date: Sep 2004
Location: Medford, MA
Default Re: Impaling Attacks to Veins/Arteries Hit Location

That is how I read it.
trooper6 is offline   Reply With Quote
Old 09-29-2017, 02:46 PM   #3
Tomsdad
 
Join Date: Jan 2010
Location: Brighton
Default Re: Impaling Attacks to Veins/Arteries Hit Location

Yep, the text in MA just happens to use Cutting as it's example to illustrate the increase with.
Tomsdad is offline   Reply With Quote
Old 09-29-2017, 03:34 PM   #4
mook
 
mook's Avatar
 
Join Date: Aug 2004
Location: Los Angeles
Default Re: Impaling Attacks to Veins/Arteries Hit Location

Cool, thanks... sometimes when I go hard-core into "game prep mode," it's like those scenes in movies where the numbers and words float off the pages and surround me. :O
__________________
How to Be a GURPS GM, author
Game Geekery, Blog (GURPS combat examples, fillable PDF sheets, rules summaries, campaigns and one-shots, beginners' intro)
GURPS Discord, unofficial hangout and real-time chat
mook is offline   Reply With Quote
Old 09-30-2017, 12:16 PM   #5
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Impaling Attacks to Veins/Arteries Hit Location

Quote:
Originally Posted by Hellboy View Post
I forget if that rounds up or down. Wondering if needles used to give shots or draw blood count as impaling. You already have base 1 minimum, rounding up to 2 would be crazy so I assume you would round down.

People trained to do this probably operate at ST0 to do as little as possible so it is always the 1 min. Long as it isn't combat they probably have "no nuisance" to prevent critical misses and hits as long as patient isn't struggling.
Piercing, probably small piercing.

Also, not everything that breaks your skin should be modeled as an attack under combat rules.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
Old 09-30-2017, 07:58 PM   #6
Varyon
 
Join Date: Jun 2013
Default Re: Impaling Attacks to Veins/Arteries Hit Location

Quote:
Originally Posted by Ulzgoroth View Post
Piercing, probably small piercing.
It should really be some sort of "very small impaling" damage type (needles having more in common with daggers than bullets), but since GURPS lacks that, I'd say small piercing would have to work, yeah.

Quote:
Originally Posted by Ulzgoroth View Post
Also, not everything that breaks your skin should be modeled as an attack under combat rules.
Agreed. Specifically, needles like that, used properly, shouldn't really cause Injury aside from blood loss, and the latter would only really apply if a large quantity of blood is drawn (and, honestly, should be handled separately from HP loss). Of course, this is a pretty significant tangent from the actual topic at hand so, Hellboy, if you want to continue this discussion you may wish to start a new thread.
__________________
GURPS Overhaul
Varyon is online now   Reply With Quote
Old 10-01-2017, 02:41 AM   #7
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Impaling Attacks to Veins/Arteries Hit Location

Quote:
Originally Posted by Varyon View Post
It should really be some sort of "very small impaling" damage type (needles having more in common with daggers than bullets), but since GURPS lacks that, I'd say small piercing would have to work, yeah.
Piercing damage types are used for particularly narrow impaling-like attacks fairly regularly in GURPS. It may not be the best way to do it, but it is standard.
Quote:
Originally Posted by Hellboy View Post
Might as well since it might be an improvised weapon.
You wrote about needles used to give shots or draw blood.

Using a syringe as a really bad improvised stabbing weapon is neither of those things. (Well, okay, it'll draw blood, but not in the same sense.)
Quote:
Originally Posted by Hellboy View Post
Does small piercing half damage happen before or after the 1.5 x for artery/vein?
...Uh, neither of those things you refer to actually exists. The wounding modifier for pi-- is 0.5. If as cited above veins/arteries adds 0.5 to wounding modifiers, then you'd get a wounding modifier of 1.
Quote:
Originally Posted by Hellboy View Post
Or DMG multipliers for crit hits?
Critical hit results multiply damage, not injury. They don't have any real interaction with hit locations or wounding modifiers.

Also, if all of these things were actually multiplying together the way you seem to have thought, the order would be irrelevant - multiplication is commutative.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:22 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.