04-26-2009, 11:30 AM | #61 | |||
Join Date: Sep 2004
Location: Manchester, UK
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Re: GURPS Spaceships for THS conversions?
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So when calculating new numbers off original module prices that are severely rounded you don't need to be too precise; and you need to consider divisibility; and you need to try and maintain roughly a 1:3 ratio between SMs. However I agree that 20 weapons should be dearer than 15. My original prices don't pass all those tests either, so I suggest - fuel cell 750K 3M 7.5 30 - MHD 1 4 10 40
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04-26-2009, 12:18 PM | #62 |
Join Date: Sep 2004
Location: Manchester, UK
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Re: GURPS Spaceships for THS conversions?
Re the alternative Sunlance drive performances
TL9 -one fusion pulse drive plus fifteen tanks = 35 days to Mars (HT = 59 days) -six advanced fusion pulse drives plus ten tanks = 23 days to Mars (HT = 42 days) -six fusion rocket (Hydrogen) drives plus ten tanks = 29 days to Mars (HT = 48 days) TL10 -one fusion pulse drive plus fifteen tanks = 20 days to Mars (HT = 30 days) -six advanced fusion pulse drives plus four tanks (it hasn't got time to burn any more) = 22 days to Mars -six high thrust advanced fusion pulse drives plus eight tanks (it hasn't got time to burn any more) = 16 days to Mars -six fusion rocket (Hydrogen) drives plus five tanks = 22 days to Mars -six fusion rocket (Water) drives plus ten tanks = 17 days to Mars -six HT fusion rocket (Hydrogen) drives plus ten tanks = 16 days to Mars HT drives are slower unless you can do a continuous burn all the way. Advanced fusion pulse is the most economical of the fusion pulse drives Fusion rockets, particularly water, are by far the cheapest to run using default Spaceships costs.
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Always challenge the assumptions Last edited by thtraveller; 04-26-2009 at 04:48 PM. |
04-27-2009, 08:10 PM | #63 |
Join Date: Apr 2009
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Re: GURPS Spaceships for THS conversions?
Just out of curiousity has anyone tried to make an economically viable tramp freighter for TS using Spaceships 2 rules? It seems to work if you use TS fuel costs, use the TL9 price scheme for freight and passengers, and allow TL10 fusion pulse drives.
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04-28-2009, 03:46 PM | #64 | ||
Join Date: Sep 2004
Location: Manchester, UK
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Re: GURPS Spaceships for THS conversions?
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Plugging in your drive and numbers into an efficient spacecraft and working out "realistic" economics gives $20K per cabin (first class passenger) and $2K per ton of cargo for a median Earth-Mars trip (1.8 AU). So about $11K per cabin per AU, $1.1K per ton cargo per AU. Which, as you say, is very close to the S2 suggested costs for TL9. Design:TL10, SM10, spin gravity, Armor, Control, 5 Habitat (300 cabins), 3 cargo (1500 tons), 9 tanks, 1 Fusion Pulse Drive (0.05G, 126 mps), $203M, Earth-Mars 34 days, 10 trips per year. Economics include fuel cost, ship payments, depreciation, insurance, salaries and a 5% RoI
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04-28-2009, 06:08 PM | #65 |
Join Date: Apr 2009
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Re: GURPS Spaceships for THS conversions?
I did it as 6k/cabin, 12k/ luxury cabin. A cabin can take 2 economy or 1 first class passenger, a luxury cabin can take 2 first class or 1 luxury passenger (I'm using the S2 terms). And 1k/freight, like you said. (This also correlates with the costs in the TS 3e book and changing times).
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