01-26-2007, 02:42 AM | #11 | |
Join Date: Sep 2004
Location: Oldenburg, Germany
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Re: Starting a new THS game saturday...
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This might work if his players belong into this category.
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01-26-2007, 03:13 AM | #12 | |
Join Date: Aug 2004
Location: U.K.
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Re: Starting a new THS game saturday...
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01-26-2007, 04:54 AM | #13 | |
Join Date: Apr 2005
Location: Schleswig, Germany
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Re: Starting a new THS game saturday...
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Apart from that, there would be a weird paradox. The Octosop - related reference in Toxic Memes clearly suggest that in the THS the works of H.P. Lovecraft obviously exist. Which means, in the gaming universe, every nerd in the and every public database will have more info about Great Cthuluhu than about many existing religion. So, as soon as the first Fungus creeps about, the players can have their characters as well start speculating about Mythos lore, since it is well known. You can only avoid that by declaring that H.P. Lovecraft never existed in the history of your THS universe (probably eaten by some Eldritch Horror), but that will also give too much away to the players. This would also be a problem in a Cthulhu-Punk campaign started as a straight Cyberpunk game.
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01-26-2007, 07:02 AM | #14 |
Join Date: Feb 2005
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Re: Starting a new THS game saturday...
Do the Scooby Trick.
There are so many possibilities for mindgames inherent, especially with the player tendency to spoof the Mythos (In my gaming experience, Great Chuck came second only to Monty). However, using the above, its all men in masks, which is very easy and believable in THS. A black lab with Deep One bioroids, a rogue AI with strange graphic symbology, and more, but all of it simply normal people simply cashing in on a cult classic. Later, after your players have decided its all fake, and you've weathered the innumerable punning and such, start adding in hints that maybe this time, its not a man in a mask, but something real. Maybe with a middle setup utilizing the meme from Toxic Memes. After all, once they discover that the street gangs are simply posers, finding an octosap riding a headless humaniform shell (and linked in) will throw them for a loop. Another thing is, preserve the mystery, as long as possible, after throwing your players off the track. Hopefully, let the actual revelation be the climax, because like above, once it becomes true, it may degenerate into a Mythos monsterfest. |
01-26-2007, 01:18 PM | #15 | |
Join Date: Aug 2004
Location: Bakersfield, CA
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Re: Starting a new THS game saturday...
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01-26-2007, 01:27 PM | #16 | |
Join Date: Aug 2004
Location: Bakersfield, CA
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Re: Starting a new THS game saturday...
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01-28-2007, 09:52 AM | #17 |
Join Date: Feb 2005
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Re: Starting a new THS game saturday...
more interesting opinions. my group only has 1 player (besides my self) that knows anything about the Mythos. though i must admit the one player with the knowledge is know for doing his best to total games (claims he won't do it this time around, might have something to do with the ultimatum i game him last time).
my take on adding the mythos was more of the mythos corrupting technology as it where. Kids playing a new VR game which ends with their minds shattering. genetic experiments washing up on shore leading to an undersea lab and what they have uncovered (a part of something unknown). maybe a recreation of Roanoke on some planet... no direct "Oh look, thats Cuthulu, get out the bigger guns" stuff. More of a "what is happening here, and what is this we keep finding" with it maybe leading where the players just can't go (outer outer space). i am running THS because i am tired of the roving monsters and need for combat everytime they meet anything (this is half the group which was known for going to a town and seeing how many barfights they can create in the town before leaving). later days |
01-28-2007, 10:58 AM | #18 |
Join Date: Jan 2007
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Re: Starting a new THS game saturday...
The old Alternity game system has a series of free PDFs for download called LAST RESORT, which should be available off either the WOC website or off the net.
Issue #3 has a Lovecraftian theme, "Electronomicon" and the "Silver Key" among others. I'm not sure how valuable it would be for you, but it might be worth mining some ideas for your campaign. Last Resort
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01-29-2007, 06:26 PM | #19 |
Join Date: Feb 2005
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Re: Starting a new THS game saturday...
i forgot to ask, what is so funny about the Mythos that people can poke fun at it in your games? i don't see anything funny about the mythos... i found shadow over innsmouth kinda creepy myself
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01-29-2007, 09:04 PM | #20 | |
Join Date: Aug 2004
Location: Cheltenham
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Re: Starting a new THS game saturday...
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I couldn't use the Cthulu mythos straight in a THS game; I'd have to fiddle with it, distill it down to its essentials, then rebuild it. There are things between the stars, in the minuscule dimensions of string-space, that man cannot understand, but what about transhumans? What about AI specifically designed to comprehend them? Parahumans whose brains can't cope with normal space but can see the hidden dimensions? Perhaps even they can't cope with the in-human horrors that lurk there?
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