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Old 01-13-2016, 10:06 PM   #1
cptbutton
 
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Join Date: Jul 2007
Default Navy duties in jumpspace

What is the official list of things crew are supposed to be doing in jumpspace?

The one in the regs that naive and idealistic ensigns try to enforce and everyone else goes "yeah, right" except for vengeful petty officers?

My try:
Do any deferred maintenance
Review mission briefings
Check equipment inventory and readiness
Do relevant training simulations or exercises


The real list:
Catch up on sleep
Gamble
Argue
Hide from petty officers and ensigns
Catch up on sleep
Watch vids

Suggestions for either list?
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Old 01-14-2016, 08:03 AM   #2
Anaraxes
 
Join Date: Sep 2007
Default Re: Navy duties in jumpspace

The crew size calculations seem to suggest that ongoing routine maintenance and running the systems is a full time job. Engineers are still monitoring the powerplant, pilots fine-tuning the jump field, mechanics fixing that stuck iris valve or getting rid of the resonant hum in the air vents in the officer's mess, preventative maintenance, calibrating instruments, personnel evaluations, supplies and requisitions -- knocking down the ship's continual "To Do" list. (Just ask a homeowner; it never goes away.) There's an awful lot of day-to-day labor required to keep a Traveller starship running, and apparently little automation to help. That doesn't stop in jumpspace.

Most of the tasks that have to happen in normal space still continue to happen in jumpspace. Some real-space tasks shift to jumpspace analogs. It's not idle time.

I don't know if any of the books detailed such things, since they're not usually considered very adventurous. Maybe Starship Operations or Far Trader.
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Old 01-14-2016, 10:27 AM   #3
jason taylor
 
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Join Date: Aug 2005
Location: Portland, Oregon
Default Re: Navy duties in jumpspace

Quote:
Originally Posted by cptbutton View Post
What is the official list of things crew are supposed to be doing in jumpspace?

The one in the regs that naive and idealistic ensigns try to enforce and everyone else goes "yeah, right" except for vengeful petty officers?

My try:
Do any deferred maintenance
Review mission briefings
Check equipment inventory and readiness
Do relevant training simulations or exercises


The real list:
Catch up on sleep
Gamble
Argue
Hide from petty officers and ensigns
Catch up on sleep
Watch vids

Suggestions for either list?
Seccond list spin yarns.

This is relevant because it can be used as a framing device in itself.
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