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Old 06-27-2015, 08:23 PM   #11
Donny Brook
 
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Default Re: [Basic] Advantages by Category

Quote:
Originally Posted by RobKamm View Post
If you're looking to think about the Ally/Contact/Patron/Enemy axis you may want to put Claim to Hospitality in there as well. CtH has a lot of similar features to the others (in terms of NPC affiliations) but has a very different mechanical implementation.
Don't forged Dependents.

So the spectrum goes Patron-Ally-Contact-Hospitality-Dependent-[Watcher-Rival-Hunter].

Or should contact and hospitality be reversed?
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Old 06-28-2015, 08:28 PM   #12
Otaku
 
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Default Re: [Basic] Advantages by Category

Since there are a few people expressing interest this was actually discussed here. Threads like this are a part of why I am going so slow, wanting to make sure I've got all the related traits I want to review grouped together with at least a loose schedule, and then with a few weeks worth typed up ahead of time for a buffer.

Oh, and for Claim to Hospitality, it was covered here. I thought that I had suggested folding it in as well, but apparently no I had not. I can seem some overlap between Patrons, Contacts and Claim to Hospitality... but as you'll see from these threads, that ain't saying much. XD
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :)
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