12-17-2014, 11:11 AM | #11 |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: [Basic] Advantage of the Week (#23): Claim to Hospitality
Oh, one more. The host is always right: The host gets to make the rules in his own house. That is he cannot command anything generally held dishonorable as such. But he can make various details to his taste. For instance one hall might be rowdy and boisterous while another stately and elegant. On the other hand the host is expected to take account of his guest's tastes; a reputation for railroading guests through entertainment they do not like is not the best to have.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison Last edited by jason taylor; 12-17-2014 at 12:12 PM. |
12-17-2014, 12:02 PM | #12 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: [Basic] Advantage of the Week (#23): Claim to Hospitality
I've been considering allowing a form of this for my DF campaign, should the party contain enough holy warrior/cleric/monk characters to find staying at the church militant fortress preferable to the frontier village. Not sure how it should impact the usual Cost of Living prices though, since in the abstract some of that is room & board, some of it is equipment maintenance, and some of it is partying.
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12-17-2014, 12:11 PM | #13 |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: [Basic] Advantage of the Week (#23): Claim to Hospitality
Other possible variations include:
Militiaistic CtH: The state requires villages to maintain provision dumps as part of it's defense duties. This is not the same as hospitality but would role the same way(inspired by the old Prussian practice of having guest rooms for soldiers). Honorable hostage exchange: The relation remains as host and guest until and unless a broken treaty causes the host to amputate the guest's head. In the meantime, the guest has the right to claim various forms of hospitality and various duties sometimes including fighting in a host's, er "host". High class Prisoners of War. These have a claim including special treatment of various kinds and possibly parole.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison Last edited by jason taylor; 01-12-2015 at 09:51 AM. |
12-17-2014, 12:37 PM | #14 |
Join Date: Feb 2013
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Re: [Basic] Advantage of the Week (#23): Claim to Hospitality
Prisoner of War/Hostage on own recognizance is interesting. Might combine Pacifism and Legal immunity.
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02-23-2015, 01:28 AM | #15 |
Join Date: Feb 2011
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Re: [Basic] Advantage of the Week (#23): Claim to Hospitality
Is it reasonable to give CTH to everyone in a Greco-roman culture? Or, indeed, to" all upstanding male citizens and their households," basically giving you half a nation which will lend you a spot by the fire... and meaning everybody has some level of Duty to everyone else.
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02-23-2015, 06:26 AM | #16 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [Basic] Advantage of the Week (#23): Claim to Hospitality
Quote:
I've certainly given it to Races that had an ingrained (almost biological) willingness to aid each other. CTH can go hand-in-glove with Charitable in this manner. |
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02-23-2015, 06:34 AM | #17 |
Join Date: Sep 2004
Location: Chicago
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Re: [Basic] Advantage of the Week (#23): Claim to Hospitality
I've been working up a reboot for my Njordlund Campaign that looks like it will incorporate this advantage quite a bit. It is already appearing in a number of templates and lenses that will be offered and I anticipate that it may also be taken by individual characters as part of their personal customization. This is still very much in a draft stage, all numbers are gut-feel and unplay-tested at this point.
From my Character Generation document: Claim to Hospitality Claim to Hospitality covers a large range of duties between people. The player must designate a city where their CtH functions (this will include the immediate environs as well) for each point in the base cost of this Advantage. This represents a single Wealth/Aristocratic Rank appropriate household that the character may call upon when visiting that area. There are a number of Special Enhancements and Limitations that are also available. Almost all hosts expect their guests to share news of their travels and the outside world. This is not usually onerous in terms of time or efforts. It averages to two hours a week when using Time Sheets. By default potential hosts are of a similar social and economic class as the character; plus or minus one level of Status. Hosts of different social classes may be granted with the GM’s approval using the Higher Status or Lower Status modifiers below. Special Enhancements Higher Status: Your hosts are of a significantly higher social or economic class than you are. This may represent more distant familial ties, a side-effect of an otherwise isolated upbringing, or gratitude for previous service. This is a leveled enhancement, for each level of status beyond the first +25%. Likely Hosts: If your CtH involves potential hosts that are always at home or have household staff that are capable and authorized to act as hosts in the absence of their master then you are much more likely to succeed at finding a suitable host for your stay. Each +1 (max +3 for a roll of 17 or better) is +50%. Not Reciprocal: Your CtH does not convey a reciprocal duty on you to host others when you are at home. +30%. Special Limiations Frequent Guests: You CtH is such that you are likely going to be required to act as a host to someone else. Normally this is a GM call. For you it happens enough that you need to budget for your guests. Each 5% added to your Cost of Living is worth -10%. Lower Status: Your hosts are of a significantly lower social or economic class than you are. This may represent an unusually loyal current or former servant, distant familial relationship or the result of friendships formed during an otherwise isolated childhood. If you host is two more Status levels lower than you -20%. Rank Based: Your CtH is governed by a form of Rank. Your base success roll is 12 rather than 14. For every eight points you have in the relevant form of Rank this improves by 1 to a maximum of 15 (24+ points invested in Rank). -20%. Unlikely Hosts: Your CtH involves potential hosts that are unlikely to be in residence and lack staff that can act in their stead. You are therefore less likely to be able to find a suitable host. Each -1 (max -8 for a roll of 6 or better) is -10%. Work Required: Some CtH’s have a greater time expectation on the guest. Up to 5 hours a week, -10%; 5-10 hours a week, -20%; 10-20 hours a week, -30%; 20-30 hours a week, -40%; 30-40 hours a week, -50%. Last edited by RobKamm; 02-23-2015 at 06:34 AM. Reason: Fixed typo |
02-23-2015, 07:37 AM | #18 |
Join Date: Jul 2009
Location: UK
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Re: [Basic] Advantage of the Week (#23): Claim to Hospitality
One probnlem I have with CtH is that in reality, it isn't always a mutual thing.
Lenin in 1912 probably had a valid CtH from most Russian leftists, since he was reasonably well-known. However, no one would have expected him to return the favour. Members of an itinerant holy order could reasonably expect CtH from their temple's various edifices. The reverse probably won't hold true. I think Claim to Hospitality should be matched with an Obligation of Hospitality disadvantage, with CtH worth more. That allows for claims that aren't reciprocal. |
02-24-2015, 07:07 AM | #19 |
Join Date: Dec 2006
Location: Meifumado
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Re: [Basic] Advantage of the Week (#23): Claim to Hospitality
Actually, I think RobKamm's enhancements and limitations handle that problem quite well. And wouldn't Obligation of Hospitality on its own just be a Duty by another name?
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