08-28-2017, 03:56 PM | #2961 | |
Join Date: Aug 2009
Location: Poland
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
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The target is now grappled, yes, has a DX penalty, and it applies (as -2 or -1) to active defenses, yes. This penalty applies as long as the victim is grappled, so -- kind of. It applies to Mr. Wolf's attack next turn, if the victim doesn't break free in the meantime and if Mr. Wolf doesn't release the hold. The same applies to attacks by Mr. Wolf's friends. I don't see how any of the wolves could target the neck at -3?
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08-28-2017, 04:15 PM | #2962 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
Grappling attacks halve hit location penalties in the main rules. I would need to see if this halving (rounding to -3 from -5) still applies in the DFRPG distillation.
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08-28-2017, 04:23 PM | #2963 |
Join Date: Aug 2009
Location: Poland
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
They do (Exploits, p. 40), but the Dire Wolves don't have any true grappling attacks: afschell mentions pounce, which is a slam (striking) attack with a free grapple effect. The Dire Wolves don't have any grappling skill, and their bite doesn't by RAW end with a grapple either.
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My irregular blog: d8 hit location table Last edited by Gnomasz; 08-28-2017 at 04:27 PM. |
08-28-2017, 04:33 PM | #2964 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
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08-28-2017, 04:37 PM | #2965 | |
Join Date: Sep 2004
Location: Canada
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
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For very large prey they run it down, tire it, surround it, and then lunge in, bite, and retreat, until the large prey is weakened by blood loss. But this is with a number of wolves so they can keep the prey distracted and circling instead of overwhelming any one wolf.
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08-28-2017, 10:05 PM | #2966 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
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She got into it with a feral dog when we were out camping. It came up and tried to steal food from our camp one night and then refused to back down when threatened by us humans and our dogs (a dingo/shepherd mix and a black lab) and wolf. It lost the fight and the Stepdad put it out of it's misery when we calmed the wolf down and pulled her away from it. She was still a 'pup' (barely a year old) and wasn't heel trained as well as the other two. |
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08-29-2017, 05:59 AM | #2967 | |
Join Date: Sep 2004
Location: Canada
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
Quote:
For large animals there's a lot of biting at the hindquarters by the wolves circling behind it while distracted by a wolf in front. When it turns around to face those wolves, the wolves that are now behind it bite it. Lather, rinse, repeat until it bleeds down. Hyenas will bite and hang off the hindquarters of a big animal, and if they rip something off they eat it and go and bite again. Again, the ultimate goal is to have the animal bleed down.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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08-29-2017, 09:54 AM | #2968 |
Join Date: Feb 2014
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
The third part of my DFPRG review, Spells, is now posted. While I was thrilled with Adventurers and quite positive about Exploits, I feel this book misses the mark in terms of organization and usability.
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08-29-2017, 07:43 PM | #2970 | |
Join Date: Mar 2006
Location: Southeastern PA
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
Quote:
I'm trying to find a DFRPG mechanic that will allow for a dog/wolf/vargr to perform a takedown/throat attack. Grappling is close, but they don't have hands. Basic Characters has the "sweep" technique, which could possibly be used, but I am trying to minimize including extra rules. And I do appreciate everyone's input. |
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Tags |
dungeon fantasy, fantasy |
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