08-31-2015, 09:46 PM | #1 |
Join Date: Jun 2007
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Is Cross-Parry Really This Unrealistic?
Let's say I use one weapon to parry three times and now I use it to support my second weapon in a cross-parry. We'll assume the weapons skills are equal to leave that out of the debate. I've used the first weapon so much it's very difficult to use it again, thus the -12. But since I haven't use the other weapon to parry, the first weapon gives the same +2 as if it were the first time I'm using the first weapon in a cross-parry?
And if I just do two cross-parries, the second one ends up at -2 (-4 from +2) instead of +2 even though I've actually done less parrying with the blades than in the prior instance? Am I missing something, or are the rules for cross-parry really that unrealistic? |
08-31-2015, 10:14 PM | #2 | ||
Join Date: Aug 2015
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Re: Is Cross-Parry Really This Unrealistic?
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08-31-2015, 10:21 PM | #3 | |
Join Date: Jun 2007
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Re: Is Cross-Parry Really This Unrealistic?
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Ah, yes, you're right. But this is even worse. You can parry so your first weapon is basically useless, but it's still totally useful for a cross-parry. Meanwhile you make a single cross-parry and you can't use either weapon again. |
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08-31-2015, 10:47 PM | #4 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Is Cross-Parry Really This Unrealistic?
The cross parry is for when you absolutely need to parry that one time, against weapons heavy enough to risk breakage of either defending weapon alone, or impossible to parry weapons like flails when wielding fencing weapons. It's not supposed to be a miraculous ability.
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08-31-2015, 10:53 PM | #5 | ||
Join Date: Aug 2015
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Re: Is Cross-Parry Really This Unrealistic?
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A reasonable fighter would spread the multiple parry penalties across multiple weapons, so that he minimizes the chance of receiving a wound. Getting your "reserve" weapon arm crippled because you were whiffing parries is just silly. |
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09-01-2015, 07:10 AM | #6 |
Join Date: Sep 2004
Location: Canada
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Re: Is Cross-Parry Really This Unrealistic?
The stacking parry penalty isn't because you're wearing out your arm, or using up your sword, or something. It's just very probable that you are more and more and more out-of-line with each parry, making it very easy for people to exploit that opening.
Fencing weapons get a reduced parry penalty because they're designed to be quick to "reset" to a good guard position. I personally think that the reduced parry penalty is a bit of a "ethnic cool weapon" problem and outside of Sport situations, it's more like a +1 or +2 parry then suffer stacking penalties as usual, but that's a side issue. You aren't trying to predict where your foe is. You aren't trying to reset to a normal guard position. You know exactly where your secondary weapon is - the brain's ability to map prioperception onto tools (and vehicles) is pretty awesome. Connecting your primary weapon to your secondary weapon is like putting your hand on your hip. Arguably, you could make people roll something to set up a cross parry and give a stacking penalty per parry made in the turn you use it - but it should be at a large bonus to begin with, since its intended to be automatic. This is also going to be fiddly with a lot of extra rolls that I don't think are really necessary. I don't see this as some sort of rules destroying bug, the way you do. Under normal circumstances, a two-weapon fighter is likely to be alternating parries between the weapons in order to minimize those stacking penalties. Keeping that second hand "fresh" does no good at all if he gets an axe in his brain-pan in exchange. BTW, I can see two scenarios where you'd parry a lot with your main weapon, but not your off weapon, although it's not going to be common. The first one is a little cinematic, and thus more likely to come up in games than in normal circumstances: you're surrounded by a horde of fast but low skill and low damage Ninjas and one slow (or Waiting) but high skill high damage master, and you need to preserve a good parry for when the master finally strikes. If you're willing to risk getting nicks and scrapes from the Ninjas to prevent the One Finger Death Punch being delivered by the Master, OK. But that's your trade off you're making. Finishing up with a Cross Parry against the Master seems like trading a lot of risk for that good parry at the end, I don't see a problem. More plausible: when facing a foe or foes using weapons that your main weapon can parry, but your off weapon cannot: main weapon is a broadsword, off weapon is a main-gauche and you are facing flails frex, or you are facing attacks from heavy enough weapons that your light off-hand weapon can't do it on its own or risks breaking, but your main is probably OK - say you have a Fine edged rapier and a standard or Cheap main-gauche. Still not likely.
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09-01-2015, 07:27 AM | #7 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Is Cross-Parry Really This Unrealistic?
There are three things you should never do: die of dehydration with water in your canteen, let the ship go down with torpedoes still aboard, and take an axe to the face with a parry unused.
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