08-25-2013, 08:31 PM | #111 | |||
Join Date: Feb 2007
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Re: Terradyne
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As you note, the motivation is in question as compared to the flying car, where the motivation is right there but the technology isn't up to it. |
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08-25-2013, 09:00 PM | #112 | |
Join Date: Feb 2007
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Re: Terradyne
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One reason the speculations of SF were so wild in the mid-20th century was that they were coming off a period of fantastic technological transformation, so a continued, even exponentially accelerating, rate of technological change seemed natural and plausible. (See Robert Heinlein's article in 1950 called Where To? in which he predicted just that, exponentiating techological change. Instead, at just about that time, the rate of technological growth suddenly began to downshift, so that 2013 is far more like 1950 than 1950 was like 1900.) 2100 is 87 years away. That's enough time for changes of breathtaking scale...or for things to stay recognizably the way they are now. Either is about equally 'plausible'. |
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08-26-2013, 07:30 AM | #113 |
Join Date: Aug 2004
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Re: Terradyne
This is one of the reasons the technological level scale is so hard to pin down.
TLs should represent major shifts in the scientific and engineering paradigm within a society. Here is the real world this thread has already shown some of the TL shifts through history, but we have to careful with the tecnological breakthoughs of the last 150 years. If you were living in the year 2500 looking back what major developments would you highlight as being paradigm shifts? How many TLs have we really advanced? When we really do advance a TL the humans of that time will look back and say that we couldn't have predicted how life would look in 150 years time. Which makes getting the future history right a bit tricky ;) Eclipse Phase and Transhuman Space are similar games - the advantage EP future history has it is tied to an apocalypse for which the exact date isn't given, so we can't pin down exactly when it is suppose to take place in our future. Terradyne and THS suffer from Twilight 2000/Traveller 2300 disease - it didn't happen so it can't happen without invoking alternative universe hypotheses - which I don't like. Move Terradyne forward by a few decades and re-write some plot elements is a simple fix. (The same will need doing for THS before too long). |
08-26-2013, 07:40 AM | #114 |
Banned
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
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Re: Terradyne
I prefer the alt-timeline approach. I'm an IW fan.
I haven't got anything else to add about an 'update' for Terradyne. If I develop some good ideas/question development for the setting I'll post those in a separate thread. |
08-26-2013, 09:55 AM | #115 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Terradyne
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For $40 I added a tiny 64 GB chip to my smartphone to increase its memory, allowing it to keep more movies, books and pictures on hand than someone from 1950 even knew existed. The sheer connectivity of today's world would likely put someone from the 1950s into greater shock than things like cars and airplanes being commonplace would do to someone from 1900 in 1950. Granted, if you're arguing that the speculative TL 9 Microtech age is simply an expansion of TL 8, since it's immediately plausible tech which is incremental advancement from within the Information Age you have an excellent point, but the Digital/Information Age is a clear paradigm shift. |
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08-26-2013, 07:23 PM | #116 |
Banned
Join Date: Mar 2005
Location: Athens, GA
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Re: Terradyne
So, solar power sats, some kind of LEO hotel, a moon base that is thin disguise for a mass driver, and maybe a captured metal rich asteroid, possibly making the power sats. I would put the 'colonies' in Antarctica, like cities at Erebus (geo thermal power) and mining outposts around it.
Anything else? |
08-26-2013, 07:31 PM | #117 | |
Untitled
Join Date: Oct 2007
Location: between keyboard and chair
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Re: Terradyne
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
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08-27-2013, 07:00 AM | #118 |
Join Date: Aug 2007
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Re: Terradyne
Stuff for player-characters to do. Specifically stuff that will constitute good sessions for an rpg.
That was the big failing that I remember from reading Teradyne lo these many years ago. I read it several times when it first came out and was never inspired to make a character even on a trial basis. The book actually suggested that PCs work on the "road gangs" terraforming Mars. This might have epic status as a meme in the popular mythology of Terradyne but ti seemed deficient in adventure potential. Yes, I have heard Bill Stoddard about the history of "Heroic Engineering" in science fiction. I read a lot of the source material for that but it's a thing easier read about than roleplayed. So, what _do_ PCs in a Terradyne campaign do? You're not really ready to run until you can answer that.
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Fred Brackin |
08-27-2013, 08:12 AM | #119 |
Join Date: Nov 2011
Location: Seattle, WA
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Re: Terradyne
This is a harder question than it looks for Transhuman Space campaigns, and that is a massively huge, well-developed setting. I can't imagine the difficulties arising for a setting existing in a single book that is remotely similar to THS!
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-apoc527 My Campaigns Currently Playing: GURPS Banestorm: The Symmetry of Darkness Inactive: Star*Drive: 2525-Hunting for Fun and Profit My THS Campaign-In the Shadows of Venus Yrth--The Legend Begins The XCOM Apocalypse |
08-27-2013, 08:32 AM | #120 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Terradyne
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The possibilities are endless. |
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Tags |
terradyne, transhuman space |
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