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Old 04-13-2020, 03:58 PM   #11
kirbwarrior
 
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Default Re: All sorts of Duplication questions

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Originally Posted by transmetahuman View Post
Where did you see this?!?
Throughout the forums and other internet areas I hear it's in Powers: The Weird. Since I don't have the book, I decided to figure out if they are actually fair based on options already available, namely Reliable 10.

Reliable 10 vs No Preparation Table; Reliable is strictly better, but considering a large part of buying it is specifically due to the -10, it's only marginally better.

Reliable 10 vs No Distance Penalties; Reliable is better unless you think you'll often and casually want to go in trips of 10 million miles, which isn't even an option in most campaigns, plus needing to 'see' your destination makes long distances still harder which Reliable can make up for.

Reliable 10 is overall better than either enhancement. Then comparing Cosmic as written in PU4:7, it sounds like an example of Avoiding Drawbacks. And No Distance Penalties is basically what Long Range 1 +50% would do to Warp if it was allowed to be bought on it.

I don't know if it's actually true (I still need to buy the book) but after comparing them both to Reliable 10 and other similar costed enhancements, it seems perfectly fair.

EDIT: Either is +50%. Both would then be +100%
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While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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Old 04-13-2020, 11:36 PM   #12
transmetahuman
 
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Default Re: All sorts of Duplication questions

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Originally Posted by kirbwarrior View Post
Throughout the forums and other internet areas I hear it's in Powers: The Weird. Since I don't have the book, I decided to figure out if they are actually fair based on options already available, namely Reliable 10.
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Originally Posted by kirbwarrior View Post
I don't know if it's actually true (I still need to buy the book) but after comparing them both to Reliable 10 and other similar costed enhancements, it seems perfectly fair.

EDIT: Either is +50%. Both would then be +100%
Wow, I've had Powers: The Weird for a while but I missed that bit. Or, since I have some serious issues with the enhancement/limitation breakdown, maybe I read it and figured I'd never use it. FYI, when you ignore all of the cost modifiers that have nothing to do with the range and concentration activation modifiers, you end up with both being ignored, along with another often advantageous change (and potentially intergalactic range), with one +50% Cosmic. And nothing stopping you from taking Reliable along with it. Yeah, I've got problems with this. Maybe I'm not seeing the downsides well enough, though; I'll give it more thought.

In any case, that seems to answer the question I put in my recent thread, so, thanks!

Last edited by transmetahuman; 04-13-2020 at 11:56 PM. Reason: Clarification of types of modifiers
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Old 04-14-2020, 03:29 PM   #13
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Default Re: All sorts of Duplication questions

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Originally Posted by transmetahuman View Post
Wow, I've had Powers: The Weird for a while but I missed that bit. Or, since I have some serious issues with the enhancement/limitation breakdown, maybe I read it and figured I'd never use it. FYI, when you ignore all of the cost modifiers that have nothing to do with the range and concentration activation modifiers, you end up with both being ignored, along with another often advantageous change (and potentially intergalactic range), with one +50% Cosmic. And nothing stopping you from taking Reliable along with it. Yeah, I've got problems with this. Maybe I'm not seeing the downsides well enough, though; I'll give it more thought.

In any case, that seems to answer the question I put in my recent thread, so, thanks!
It removes both with a single +50%? That seems a little nuts. Do mind elaborating on what you mean the +50% entirely affects?
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While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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Old 04-14-2020, 03:55 PM   #14
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Default Re: All sorts of Duplication questions

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Originally Posted by kirbwarrior View Post
It removes both with a single +50%? That seems a little nuts. Do mind elaborating on what you mean the +50% entirely affects?
I'm not sure how big a chunk of published material is fair game to post on here, so I want to guess conservatively.

The ability in question is Nonlocality, page 34 of P: The Weird. It's Warp, with eight or nine modifiers. Most of those can be found in other books. I was a little off in saying the one Cosmic in question gets rid of Concentration modifiers completely; it actually replaces that with a flat -5 to your roll unless you have certain memory related advantages (in which case you roll at +0 or +5). It does definitely, explicitly get rid of all range modifiers.

I won't give the description of the ability here, but I hope it's not too much to just say that the modifier in question is called "Cosmic, Based on memory of destination rather than spatial coordinates, +50%". The only other relevant modifiers are an accessibility that is arguably redundant with the Cosmic (I can't imagine how a version with the Cosmic but not the accessibility would work), and Blind Only, -50% - again, arguably redundant with the Cosmic, for the same reason. Unless being able to see your destination grants you automatic good knowledge of it. So, taking all of that together actually reduces the total cost of the ability.

You should just go ahead and buy the book. 🙂 My quibbles with that particular ability aside, it's a great read, and gives lots of ideas for how to use modifiers to deeply change the effects of advantages - maybe not as plentiful as Psionic Powers, but in that same vein, and much weirder (so, even more inspiring). And of course all the other cool stuff that they do mention in the description.
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Old 04-14-2020, 04:02 PM   #15
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Default Re: All sorts of Duplication questions

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Originally Posted by transmetahuman View Post
it actually replaces that with a flat -5 to your roll unless you have certain memory related advantages (in which case you roll at +0 or +5).

"Cosmic, Based on memory of destination rather than spatial coordinates, +50%". The only other relevant modifiers are an accessibility that is arguably redundant with the Cosmic (I can't imagine how a version with the Cosmic but not the accessibility would work), and Blind Only, -50% - again, arguably redundant with the Cosmic, for the same reason. Unless being able to see your destination grants you automatic good knowledge of it. So, taking all of that together actually reduces the total cost of the ability.

You should just go ahead and buy the book. 🙂
That -5 might be coming from Blind Only, but yes I definitely plan on getting the book. That is kind of crazy and I will look more into it, but I'll use the system I made for now until then.
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While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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