05-06-2011, 06:37 AM | #11 | |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: Racial Templates, Educational and Cultural Templates, and Mental Traits
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My intention is to maintain a thematic consistency, while allowing for some variation. Taking away a few disadvantage points from players who want to go against the grain allows them to customize to their satisfaction, but not completely ignore the setting's gestalt.
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Last edited by Captain Joy; 05-07-2011 at 04:53 AM. |
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05-06-2011, 08:19 AM | #12 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: Racial Templates, Educational and Cultural Templates, and Mental Traits
In my games racial templates only include thing which shift the baseline of that race from human. Unless there are racial monocultures (which are rare) a culture is usually just a group of "suggested traits" for thing that commonly occur in that culture. Maybe a lens if a trait is truly ubiquitous in that culture.
In my Shadowrun games, for example, Trolls are the only ones with an actual IQ penalty. However people who grew up in The Barrens typically have a host of social and mental disadvantages, offset slightly by a couple levels of Streetwise and Heraldry(Gang Signs). And both Orcs and Trolls are much more likely to have grown up in the Barrens. |
05-06-2011, 09:11 AM | #13 |
Join Date: Dec 2007
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Re: Racial Templates, Educational and Cultural Templates, and Mental Traits
I would say any cultural trait so ubiquitous that it deserves to be part of a template does in fact have some kind of genetic basis. Which is to say, that while a certain variety of elf may have a nigh-universal SOD to nature as a cultural part of their template, if someone brought me an example of such an elf that had been raised by humans in a city for their PC, one that didn't have the SOD, I would as a GM describe them as having a weird giddy feeling when they visited a wild and un "polluted" place.
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05-06-2011, 09:44 AM | #14 | ||||||
Banned
Join Date: Apr 2008
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Re: Racial Templates, Educational and Cultural Templates, and Mental Traits
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05-06-2011, 09:48 AM | #15 | |
Banned
Join Date: Apr 2008
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Re: Racial Templates, Educational and Cultural Templates, and Mental Traits
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05-10-2011, 03:54 AM | #16 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Racial Templates, Educational and Cultural Templates, and Mental Traits
I don't know, that's what I'm asking. Perhaps some plots would look implausible in such a setting.
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Comparable to Psychic Mind Control states, I think. Out of fear of the campaign running out of control. |
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Tags |
cultural templates, gming, racial templates, rev. pee kitty, templates |
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