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Old 11-07-2018, 12:56 AM   #11
Anthony
 
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Default Re: I smell a Rat + Halls of Justice (spoilers for the former)

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Originally Posted by evileeyore View Post
The Gaze attack isn't based on DX.
The Gaze attack uses Innate Attack (Gaze). If we look at Adventurers p79, Innate Attack (Gaze) is DX/Easy.
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Originally Posted by evileeyore View Post
As for not being able to Gaze attack while pinned? Yeah... I'd rule Merle can gaze to his shriveled heart's content.
Gaze requires you to be facing your target. It is most certainly possible to pin someone face down.
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Old 11-07-2018, 02:05 AM   #12
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Default Re: I smell a Rat + Halls of Justice (spoilers for the former)

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The Gaze attack uses Innate Attack (Gaze). If we look at Adventurers p79, Innate Attack (Gaze) is DX/Easy.
Ahhh. You're right. I was conflating a Perk out of another book.

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Gaze requires you to be facing your target. It is most certainly possible to pin someone face down.
Oh sure. But since the OP is looking for ways to keep this fight from being a "1-2-Out" fight, I'd be fine with the Gaze attack both being DX based and for Merle being able to just gaze attack until his sight is explicitly blocked.

Which, if nothing else is done to beef Merle up, means it's a 3 or 4 round fight, tops.
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Old 11-07-2018, 03:28 AM   #13
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Default Re: I smell a Rat + Halls of Justice (spoilers for the former)

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Oh sure. But since the OP is looking for ways to keep this fight from being a "1-2-Out" fight, I'd be fine with the Gaze attack both being DX based and for Merle being able to just gaze attack until his sight is explicitly blocked.
Not sure how effective Merle is intended to be. It's really not that hard for a damage optimized build to shred him.
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Old 11-07-2018, 05:03 AM   #14
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Default Re: I smell a Rat + Halls of Justice (spoilers for the former)

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Not sure how effective Merle is intended to be. It's really not that hard for a damage optimized build to shred him.
I agree, which is why I said above: "Keep in mind, he's a scrub tier Boss meant to go out to a bunch 250 point guys."

I think the OP just wants him to last be a threat for more than 2 turns.
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Old 11-09-2018, 08:00 PM   #15
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Default Re: I smell a Rat + Halls of Justice (spoilers for the former)

Merle is intended to be an anticlimax / pushover bathos moment as opposed to a real boss fight, yeah. My group snuck up, saw where he was, and then charged up an 18d6 explosive lightning-bolt and threw it at him, killing him before combat even began.
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Old 11-10-2018, 03:33 AM   #16
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Default Re: I smell a Rat + Halls of Justice (spoilers for the former)

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Merle is intended to be an anticlimax / pushover bathos moment as opposed to a real boss fight, yeah. My group snuck up, saw where he was, and then charged up an 18d6 explosive lightning-bolt and threw it at him, killing him before combat even began.
Clever move on your party's part (Perception 14 means the tactic isn't exactly a given without the right spells) but he doesn't seem that anti-climactic to me. Only 9 HP but Unkillable and DR 5, Hard to Subdue 6, MR 6 means he'll be around for awhile. HPT means he won't care about shock so he'll be a reasonable threat for the duration. Looks to me like he should last more than a couple of turns.
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Old 11-10-2018, 07:35 AM   #17
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Default Re: I smell a Rat + Halls of Justice (spoilers for the former)

Merle is set up so that a group that doesn't bring any heavy-hitters can still deal with him, although it might be a bit of a slog. If your group has a bard, a thief, a cleric, and a wizard who went heavy on the utility spells, they can still handle him.
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Old 11-10-2018, 01:23 PM   #18
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Default Re: I smell a Rat + Halls of Justice (spoilers for the former)

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Merle is set up so that a group that doesn't bring any heavy-hitters can still deal with him.
Any group that can handle the peshkali doesn't seem like it should have an issue with Merle.
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Old 11-10-2018, 01:47 PM   #19
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Default Re: I smell a Rat + Halls of Justice (spoilers for the former)

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Any group that can handle the peshkali doesn't seem like it should have an issue with Merle.
Or the golems. Merle really is a bit of a push-over after those three beasties.
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