Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Dungeon Fantasy Roleplaying Game

Reply
 
Thread Tools Display Modes
Old 10-24-2018, 10:34 AM   #1
Allensh
 
Join Date: Aug 2004
Location: Mt. Pleasant, Michigan
Default Bards and Sound Jet

I noticed that Innate Attack (Beam) is not on the Bard template but the Bard in our group has Sound Jet and really wants to take that skill, which I am going to allow. Was this some sort of error? They happen, of course. I was just curious :)

Allen
Allensh is offline   Reply With Quote
Old 10-24-2018, 10:38 AM   #2
zuljita
 
zuljita's Avatar
 
Join Date: May 2008
Default Re: Bards and Sound Jet

You'd just take it with a quirk point.
__________________
Running 3 GURPS games: DFRPG, Supers and a weird Evil Hogwart's (ish) game.
Check out my blog: Dungeons on Automatic
zuljita is offline   Reply With Quote
Old 10-24-2018, 10:54 AM   #3
Allensh
 
Join Date: Aug 2004
Location: Mt. Pleasant, Michigan
Default Re: Bards and Sound Jet

That works.
Allensh is offline   Reply With Quote
Old 10-24-2018, 11:00 AM   #4
Dalin
 
Join Date: Dec 2009
Location: Saint Paul, MN
Default Re: Bards and Sound Jet

In addition to a quirk point (as zuljita mentioned), your player could, with GM permission, pick it instead of one of the other six skill options on the bard template. From the beginning of the Skills chapter:

Quote:
Originally Posted by Adventurers, p. 72

If the skills you want aren’t on your professional template, you have several options:
  • Buy them using points from quirks.
  • Pick them instead of some of the skills on the final list in the “Skills” (not “Special Skills” or “Spells”) section of your template. This requires the GM’s permission.
  • Spend bonus character points to add them in play.
Dalin is offline   Reply With Quote
Old 10-24-2018, 01:06 PM   #5
DouglasCole
Doctor of GURPS Ballistics
 
DouglasCole's Avatar
 
Join Date: Sep 2004
Location: Burnsville, MN
Default Re: Bards and Sound Jet

Sound Jet, Rapid Fire, only with Lute, Guitar, or Mandolin.

Windmill Guitaring - the Townshend special
__________________
Gaming Ballistic, LLC: Home of Dragon Heresy, Hall of Judgment, and hand-made viking shields.

Live on Kickstarter: The Citadel at Norđvorn. An epic Norse-inspired setting for the Dungeon Fantasy RPG.
DouglasCole is offline   Reply With Quote
Old 10-30-2018, 05:43 PM   #6
Eidoloclast
 
Join Date: Nov 2017
Default Re: Bards and Sound Jet

Perk: Skill Substitution (Innate Attack: Beam) to Musical Instrument is the most elegant solution, imo.
Eidoloclast is offline   Reply With Quote
Old 11-05-2018, 07:34 AM   #7
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: Bards and Sound Jet

Quote:
Originally Posted by Eidoloclast View Post
Perk: Skill Substitution (Innate Attack: Beam) to Musical Instrument is the most elegant solution, imo.
It's not in DFRPG however, so it's Not A Thing.
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A GURPS blog
Bruno is offline   Reply With Quote
Old 11-05-2018, 01:50 PM   #8
evileeyore
 
evileeyore's Avatar
 
Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: Bards and Sound Jet

Quote:
Originally Posted by Bruno View Post
It's not in DFRPG however, so it's Not A Thing.
It could be, and for those GMs and Players without GURPS Basic, a Perk is a 1 point Advantage and you're only allowed so many of them (but there are so few in DFRPG you're not likely to hit that limit).

Penetrating Voice, Signature Gear, and Weapon Bond are Perks. In Eidoloclast's case I'd call it:

Windmill Guitar - It allows the use of a musical instrument skill to replace Innate Attack (Beam) for Sound Jet.
__________________
Feel free to steal, borrow, fold, spindle, mutilate any rule, advantage, etc I come up with it.
evileeyore is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:15 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2019, vBulletin Solutions, Inc.