08-18-2020, 12:19 PM | #11 | ||
Join Date: Aug 2018
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Re: Psionic Mind Clouding
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He probably just has something like Cosmic: No Roll Required where he can casually just take "success by 0" to avoid fail-on-18 oddities, and in cases where someone passes their Will roll (floated from HT) Chuck DOES get to roll, and whatever pathetic MoS they manage (let's say someone with Will 13 rolls a 3 for MoS 10) he probably has something like Will 30 so even an 18 has a MoS of 12 and he still wins the Quick Contest. Quote:
If someone resisted an Affliction you could in theory just attack with it again to brute-force until they fail... I'm a bit unclear how this works with Glamour though. Like if they fail, are you invisible to them for 1 minute and they roll again? If they succeed, are you unable to force them to make a Will roll for a full minute? Can you try again as a free action every second but subject to Repeated Attempts cumulative penalties? Glamour has unknowns for me. This makes me wonder if maybe Ranged enhancement for illusion should be +20% instead of +40% since converting a standard ranged ability into an emanation is usually only -20% Then again, Melee at most gives -35% so a similar protest might be made for giving Ranged to touch abilities too. BTW do you know if there is any legal way to reduce the 2 yard radius of Illuson? Reduced Range doesn't seem the right way, since you would buy more AE to increase it... It uses +50%/level progressions like B102, seemingly with the first level baked in, so the first +50% would probably take it from 2y to 4y -50% to reduce AE radius to 0 doesn't really seem workable because your illusions need to take up space. Based on "Area Effect, 1 yard, +25%" from DF5:Allies (insect swarm) I'm thinking it could be a -25% limitation to reduce the radius to 1 yard. |
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08-19-2020, 08:16 AM | #12 |
Join Date: Aug 2004
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Re: Psionic Mind Clouding
Mind Clouding from PP
You can send out a sensory block that convinces others that you aren’t there. This requires constant concentration; you can do nothing else. Roll a Quick Contest of skill vs. the Will of anyone within hearing distance or line of sight. If you win, his ability to see and hear you is impaired; add twice your Mind Clouding level to your Stealth skill against that person. If you are standing perfectly still, double this bonus! At level 9+, you are effectively invisible and completely silent to anyone affected. Should the subject fail to resist, yet he manages to sense you despite the Stealth bonus, the Mind Clouding effect is not broken for good. If you are seen, you must leave the subject’s line of sight to you (e.g., hiding behind something or turning a corner) to reestablish the Stealth bonus. If you are heard, you need only remain silent for a second to do the same. This means that you can speak to someone, unseen, without a situational penalty to your Mind Clouding or Stealth skills. This ability is difficult to use with a lot of bulky equipment. Halve the bonus if you are at Light Encumbrance or higher. Statistics: Chameleon (Can Carry Objects, No Encumbrance, +10%; Must break line of sight if spotted, -5%; Requires Concentrate, -15%; Requires IQ vs. Will Roll, -20%; Telepathy, -10%) [3/level] + Silence (Can speak freely without jeopardizing bonus, +5%; Nuisance Effect, Requires Concentrate, -15%; Requires IQ vs. Will Roll, -20%; Telepathy, -10%) [3/level]. So take that and then maybe link it with Mind Control, with the Suggestion only Limitation of -40% of a pre set "you saw, felt, heard, and smelled nothing". Or build it with Invisibility, area to effect others the PC is with, and then just add the No Memory enhancement from Mind Control to Mind Clouding for +10% and be done with it. Therefore you are invisible to all that try to see you, and IF they bump into them, smells them, etc, the No Memory part of it kicks in. Or maybe add obscure for the other senses as well. |
08-19-2020, 09:24 AM | #13 |
Join Date: Sep 2004
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Re: Psionic Mind Clouding
As a house rule, I treat Chameleon and Silence as "hard to notice with that sense" abilities. Example, to see someone with Chameleon 1 not doing anything (just standing around passively or hiding), you'd need to make a Vision roll to notice them (GM rolled to see if you passively notice them). If they had Chameleon 5, it's a Vision-4 roll instead.
I treat "active" as having the ability work even while doing activity. In practice it makes it a touch more useful than just being a bonus to Stealth (which doesn't really compare favorably on paper to buying Cham+Silence at 10/lvl base rather than Stealth at 4/lvl). Also, in the above build I find it odd that a) Link wasn't present (seems like you would be activating both together or both not at all) and b) that Silence isn't covering your equipment while Chameleon is. |
08-19-2020, 04:05 PM | #14 | |
Join Date: Aug 2004
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Re: Psionic Mind Clouding
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