12-01-2013, 05:26 PM | #31 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: RPM at high power levels
Quote:
You can also use Path of Chance to increase the Malfunction number (you'd need about -4 penalty to have real fun for TL 8). As for melee weapons...that's harder. That's a Greater Destroy Matter effect (but a relatively cheap one).
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12-02-2013, 02:54 AM | #32 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: RPM at high power levels
I assume I should pay for subject weight for melee weapons, but what about the guns? And if I bring the malf. of a gun below 3, that's effectively an automatic failure?
How specific do I need to be for either option? Can I just say "all guns within X yards" or "all knives?" |
12-02-2013, 02:57 AM | #33 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: RPM at high power levels
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12-02-2013, 03:12 AM | #34 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: RPM at high power levels
Quote:
If I want to make a persistent external damage effect that lasts longer than 10 seconds, do I pay for duration with RPM duration, or the Extended Duration enhancement? |
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12-02-2013, 03:15 AM | #35 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: RPM at high power levels
There are several ways to do this, but the easiest (and cheapest) method is buy large numbers of dice convert them using the Dice + Adds rule and then figuring out how much damage you want to do and over what interval. See Rain of Fire for how this works in practice.
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12-02-2013, 03:25 AM | #36 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: RPM at high power levels
Quote:
Closing a portal is what, Greater Destroy Gate with enough extra energy to surpass the original cast? Besides throwing more energy with each attempt, is there any way to determine even a rough amount of energy required? If I were to start making charms, is it possible to change their owner to my customers, thus allowing more than one charm for a given effect? |
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12-02-2013, 03:38 AM | #37 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: RPM at high power levels
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12-02-2013, 07:16 AM | #38 | ||
Join Date: May 2013
Location: Ellicott City, MD
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Re: RPM at high power levels
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12-02-2013, 07:40 AM | #39 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: RPM at high power levels
Quote:
What can't you do is the better question. Honestly, I'd make a sh*t-ton of alchemical grenades - but that's just me.
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12-02-2013, 07:48 AM | #40 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: RPM at high power levels
Quote:
Also, how would the RPM version of the Lich spell work? |
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ritual path magic |
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