11-12-2013, 10:50 AM | #1 |
Join Date: Oct 2007
Location: Kentucky, USA
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[City Stats] [RPM] Enhancing the Economy
In Thaumatology: Ritual Path Magic it gives an example under Path of Chance of giving an entire town +5 to all economic dealings.
What I would like to do is figure out how to enhance the entire economy. I normally use City Stats to rough-out the economics and budget of any large political entity, so figuring out how to make these work together would be nice. |
11-12-2013, 11:07 AM | #2 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [City Stats] [RPM] Enhancing the Economy
You can make a city-wide bonus to Job Rolls, increasing incomes of freelancers and chances of a critical success for employees. Thus, stuff will get done better/faster/etc., and this can be just treated as a Freelance-equivalent increase of city Income. More income means more taxes.
It should also be noted that it is much more cost-efficient to Provide Bonuses to the city mayor's Administration, Propaganda, Politics, Finance, or Streetwise, depending on what the mayor is trying to achieve. And in case the mayor fails the monthly job roll, it's sometimes beneficial to adjust the odds between the various mishaps. |
11-12-2013, 11:12 AM | #3 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [City Stats] [RPM] Enhancing the Economy
Quote:
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11-12-2013, 11:35 AM | #4 |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: [City Stats] [RPM] Enhancing the Economy
My main difficulty is translating those bonuses into the cities budget.
The most direct thing that comes to mind is granting character points that go directly into Wealth, but I'm not sure if that would be a legit use of RPM. |
11-12-2013, 11:41 AM | #5 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [City Stats] [RPM] Enhancing the Economy
Quote:
Well, Granting an Advantage is a temporary solution. Also beware of spell stacking. |
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11-12-2013, 11:46 AM | #6 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [City Stats] [RPM] Enhancing the Economy
Quote:
Quote:
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11-12-2013, 11:56 AM | #7 |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: [City Stats] [RPM] Enhancing the Economy
Thanks for the advice. I LOVE RPM as a concept. I'm still getting a handle on using it, however.
Not to worried about that. Idea is that this is part of an annual celebration, with the entire population acting as part of a massive ritual to bring in the new year and fresh prosperity. So plenty of energy to burn. |
11-12-2013, 11:58 AM | #8 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [City Stats] [RPM] Enhancing the Economy
Quote:
I'd love to see the final ritual if you're willing to post it..
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11-12-2013, 12:10 PM | #9 |
Join Date: May 2008
Location: CA
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Re: [City Stats] [RPM] Enhancing the Economy
Ya know, a spell that just provides a general bonus to job rolls could probably dramatically improve an economy; even a +1 should be pretty major. Off the cuff, a +2 would probably allow a lower-TL civilization to out-produce a higher-TL civilization.
I like it. |
11-12-2013, 12:12 PM | #10 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [City Stats] [RPM] Enhancing the Economy
Quote:
Voilà! Guaranteed permanent +10% to city income! |
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Tags |
city stats, economics, ritual path magic, rpm |
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