Quote:
Originally Posted by DocRailgun
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There are also lots of options for combat healing that isn't clerical or druidic - paladin laying on hands, bards have access to Cure spells, other characters can take a Feat after 4th level that will allow them to take a small number of druidic or bard spells (Magic Initiate)or maybe the Healer feat (with which a healing kit can be used to heal 1d6 + 4 + the healed character's max hit dice).
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.....and one step removed from this is the Herbalism proficiency. As near as I can tell anyone who has it and the right kit (which my character got from his Hermit Background) can take 1 day and 25 GP of ingredients and make a least Healing Potion.