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Old 05-11-2020, 02:02 AM   #1
Nicky Darden
 
Join Date: May 2020
Default Looking for online GURPS players

Hi i am recruiting for a currently running game of GURPS 3rd edition. We have been playing for a few sessions and due to the current ongoing Covid Pandemic have lost some people due to various circumstances. We have only done 5 sessions so we are fairly early in the current game. This is my own custom game using the Gurps system. It is a setting that is a take on how magic would affect a world of my own creation. If you are interested after reading my Intro to the world (which will be poasted after these next few sentences) then feel free to contact me through this website, email: nickdardenred@outlook.com, or on skype: nicky.darden. Skype is what we currently use to meet up every Saturday at 10:00 am.

Intro:
Humanity is scattered and disjointed. Survival is threatened by starvation, thirst, and disease. This is compounded by the presence of hostile tribes, capricious weather. and the general lack of maps. Education has been standardized in a school-like setting. It is required for all to attend. Those with Magical aptitude are valued and trained. The trades such as farming are continued via apprentices. Each part of society plays a role in helping the tribe thrive. Communication is infrequent and brave bards carry sporadic words from beyond the safety of the village. Although there are many wizards in your community, magical knowledge is limited by the variety of colleges and is a source of power that is jealously guarded.

The continent of Choofa hosts various peoples that identify themselves based on the environments around them.

The Deep treat the jungle as their home and cultural protector. They have been described as friendly hunter-gatherers who eschew traditional magics in favor of those that commune directly with the jungle itself.

The Nomads form small groups that deal in various wares between villages. Although clean and polite, a tendency towards privacy may be off-putting.

The coastal people call themselves the "Seasiders". They are well known for their respect of the sea and lack of creativity. As well as being traditionally magic-averse but widely known for their craftsmanship.

The ones who live to the northern tip are known as the "People of the Hostile Winds." A land of harsh tundra with scant resources including food, it is seldom raided.

Bog people travel very fast across their lands, also known as the “Necro bogs”. They are thought to commune with the dead who can never escape the depths of the muddy marsh.

The Elementalists have dedicated themselves wholly to the magic of the elemental colleges. They range from religious purists prejudiced against all other colleges to generalists who feel this is a foolish limitation.

There is the Druids who live in all lands and protect Choofin from any disaster. They are revered when seen but in the last few calendar years very few people attest to seeing them.

Lastly is the massive communities of "The Taken" who live in the Everfree Forest surrounded by trees in the manner that pleases the God Zorothin, the life of the forest. They use magic and farming techniques to sustain multiple populations scattered in the forest.

We turn to look at a particular village of the Taken who embrace the colleges of fire and the making and breaking college. This is the village of Zanzoo which wields fire magic for protection and the effective crop rotations that have kept them alive for generations. The making and breaking college is used to upkeep the village in a manner that allows it to function through any crisis. They are led by the Tribunal who live in the Standfor. It’s composed of the Leader of Strength, the leader of wit, and the leader of magic. They take care of the village through their might, wisdom and leadership. These roles are eventually passed on to others by virtue of trial. Zanzoo has a guarded library available to its people. Most trade is held twice weekly at a market on Sundays and Thursdays
Local trade is either barter or coin. Everyone recognises the Drazile, Sone, and the infrequently used Hondezorin. They are widely recognized if not poorly understood as the materials that make it are unknown. The Draizile is a brazzish color and quite common with a hole in the middle to be worn on a bracelet string. The Sone is tinted blue like the eye of a dog and worth 100 Draizile. The Hondezorin is an octagon that is emerald green on the inside with a clear glassy outside. It is not commonly seen as it is worth 100 Sone. Where this currency came from no one knows oral and written history doesn't go that far. Rumors are it’s a demon coin forged from the blood of babes, or that a magical land far away uses it to control the people, and still most believe it to be a way to exchange goods. Who needs to know how to make more anyhow? Most of Choofin society is in an odd mixture of medieval and tribal culture, with most tools being similar to the western European medieval age. Houses share adjoining walls in an effort to conserve materials such as wattle and daub (wood, mud, and stone). Forest clear-cutting is rare as the forest is integrated in an effort to preserve both social and architectural structures.
Nobles, kings, and knights do not exist in this world of small communities. The richest tend to be traveling salesmen who must risk their lives to bring unique goods from one tribe to another.
Lately things have been changing. Rough dirt roads now connect nearby friendly tribes to promote trade. Trade, people, and bards flow more freely than before allowing the young to dream and the old to shiver at the very implications of what's to come. Stories flood in of odd magical creatures, places paved with magic textbooks and forgotten technology as well as a rising tide of destructive forces. Slugs with odd properties, Demons who will take you away in the night, forbidden magics conducted in the thickets of Morrin. Who can say if it's true? For better or for worse great elements are stirring. The land Choofin of the planet Seris is a mysterious place.
You are gathered in the bustling market of Zanzoon. Distant travelers laden with coins and goods have increased of late. The clink of coins can barely be heard as a loud group of five smelly travelers have circled about the dirt patch commonly known as the "Mercenary Square". They are excitedly interrupting each other and are arguing about miners (an oddity in itself). Finally, the tallest steps forward and tells the others to "Shut your traps! I will be the one to tell the tale of…

The Silver Mines of Sondorin!
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Old 06-07-2020, 10:12 AM   #2
gamer314
 
Join Date: Oct 2018
Default Re: Looking for online GURPS players

Not directly related to the game you're looking into starting, but we have a biweekly 4th edition game going, if you are interested. Email: gurps98112@gmail.com
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