06-07-2009, 01:53 PM | #81 | |
Join Date: Aug 2004
Location: In the UFO
|
Re: Fantasy Setting for GURPS
Quote:
It has character writeups, significant locations, connections among the characters, a setting, and built-in plot threads and adventure seeds.
__________________
Is love like the bittersweet taste of marmalade on burnt toast? |
|
06-07-2009, 02:04 PM | #82 | |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: Fantasy Setting for GURPS
Quote:
Bill Stoddard |
|
06-07-2009, 05:51 PM | #83 |
Join Date: Sep 2004
Location: Medford, MA
|
Re: Fantasy Setting for GURPS
Of course the people who are wanting adventures don't seem to want adventure seeds. They want fully finished with all the maps and all the stats and the boxes you read to your players, no prep for the GM adventures. GURPS has adventure seeds a plenty.
|
06-07-2009, 08:33 PM | #84 | |
Join Date: Nov 2006
|
Re: Fantasy Setting for GURPS
Quote:
You are very, very correct. I want adventures I can run easily not just here is idea x and here is idea y. Of course at the end of the adventure it is ok to have other ideas for further adventures. The biggest problem for me is time. Also, a completed adventure is actually more inspiring for other adventures than just a basic list of ideas for adventures for me. |
|
06-07-2009, 09:06 PM | #85 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
|
Re: Fantasy Setting for GURPS
The answer is simple. Someone has to create an online magazine dedicated to fully fleshed-out adventures for GURPS. This someone must coordinate volunteers to write the adventures and a website to host the adventures.
So, who's going to volunteer? No, you may not volunteer only to host a website—that's easy. The someone who runs it will have to stick to it, and persuade, cajole, and nag adventure-writers constantly. He must answer complaints that the site does not have the adventure someone wants. He must make sure the adventures are edited and vetted before publishing. Who is ready to take on this time-consuming, thankless job? Hm? |
06-07-2009, 09:32 PM | #86 | |
Join Date: Aug 2004
|
Re: Fantasy Setting for GURPS
Quote:
Making a whole world before running an adventure may be rewarding if you have the time and are really into worldbuilding, but its not essential. |
|
06-08-2009, 02:39 AM | #87 |
Join Date: Oct 2004
|
Re: Fantasy Setting for GURPS
A GM can also outsource lots of worldbuilding to players. "You are a centaur ? Very good. How about telling us something about where the centaurs live, their neighbors and your culture ?" And this doesn´t have to happen at start, the centur may simply tell bits during the course of the game.
|
06-08-2009, 02:56 AM | #88 |
Join Date: Aug 2004
Location: Canada
|
Re: Fantasy Setting for GURPS
Personally I would like to see more supplements like GURPS Abydos.
GURPS Tredroy: City of Three Kingdoms GURPS Megalos: Capital of the Empire GURPS Castle Defiant: City Under Siege GURPS Geb Al-Din: The Holy City GURPS Sauvons: Swashbucklers & Buccaneers GURPS Grinnel: Lost City of the Dwarves GURPS Bilit Isle: Aztec Empire of Yrth GURPS Kinkaku: City of Heaven GURPS Heolford: Last Outpost of the Empire GURPS Lorian: Barony of the Elves Cheers QM
__________________
"All that is necessary for the triumph of evil is that good men do nothing." Last edited by TheQuestionMan; 06-08-2009 at 03:12 AM. |
06-08-2009, 06:09 AM | #89 |
Join Date: Jun 2006
Location: Montreal, Canada
|
Re: Fantasy Setting for GURPS
I volunteer to host the website !
Dammit ! |
06-08-2009, 07:37 AM | #90 | |
Join Date: Mar 2005
Location: The deep dark haunted woods
|
Re: Fantasy Setting for GURPS
Quote:
Abydos filled in a blank spot on the map. But these would fill in a lot of detail. Perhaps too much detail. One of my complaints with oWoD was that there was so much detail that there was no room for GM originality. What you propose with these supplements sounds like a step in that direction. If I want that level of detail I can design it myself - which would have the added benefits of making it a mystery to the players (since they can't buy the supplements) and allowing them to be surprised all over again if a future GM decides to set a game in the same regions. Besides which, if we overwork the guys at SJG producing these sorts of supplements, they won't be able to do other stuff (like more Spaceships and DF supplements, new original game worlds, etc.) I'm all for filling in the blank spots, but Banestorm has sufficient detail. If I want more, I can work it out myself.
__________________
"When you talk about damage radius, even atomic weapons pale before that of an unfettered idiot in a position of power." - Sam Starfall from the webcomic Freefall |
|
Tags |
fantasy, setting, yrth |
|
|