11-25-2013, 02:14 PM | #1 |
Join Date: Aug 2004
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[MA:TG] Hooking
Some questions:
A hooking weapon "inflicts CP" at "+2 per die". On TG page 14, a pole arm or scythe is a melee weapon, and inflicts CP based on Trained ST, using 2 hands, and at +2 per die for a rigid weapon. So, what is the final tally of CP? Am I at thrust for Trained ST (slow progression) with +2 per die for a rigid weapon and +2 per die for a hook, totaling +4 per die? To actually hook something, I roll at skill-5 (improved with the hooking technique). I take full hit location penalties for striking, not grappling. With a sharp hook, I may end up inflicting some cutting damage, in addition to my CP. Once I have some CP, I can "use any technique that defaults off of ST". Valid techniques thus are: Choke or Strangle (Default: ST) Neck Snap (Default: ST-4) Wrench (Limb) (Default: ST-4) Disarming (Default: prerequisite skill based on ST, as allowed on p. 13) Beat (Default: prerequisite skill based on ST) Shoving People Around (QC of Trained ST) You cant Wrench Spine because you cant do a Pickup (which defaults to Trained HT). Notably missing from the list is Force Posture Change or Change Position, meaning you dont really have a method of getting someone on the ground, except, I suppose, by using the special call out rule in Martial Arts p. 74 or Low-Tech p. 54 (QC of ST to force him from standing to kneeling, or kneeling to prone). This is unsatisfying because it seems like I have to use a special rule in this one case, despite rolling for CP. Note: The table on p.19 says Force Posture Change defaults to "ST, DX, any grappling skill" but the entry under techniques on p. 37 says Default is DX or unarmed grappling skill. So this might be an errata. The description says I can use Trained ST, but the technique doesnt _default_ to ST, and so seems forbidden to a hooking weapon. Ditto for Change Position. Also I cant tell if Low-Techs rule on p.54 that has hooking weapons ignore the -2 for using a non-fencing/trapping weapon and gives +2 to hooking weapons for Instant Disarm attempts has been invalidated in MA:TG's Instant Disarm (which only gives a bonus to trapping weapons, not hooking ones). What I feel like I want to do, using Technical Grappling rules and a hooking weapon, is make a Hook attack (skill -5) against someones leg (-2 to hit). If I hit, inflict cutting damage and CP based on my weapon. Next attack, spend all those CP to do a Force Posture Change with me using Trained ST and them being penalized by any shock, by active control, and by double my cp spend (they should be unstable if I scored more than 2 CP in my hook attack on their leg). It just doesnt read as being allowed... Instead, it seems like what I would do is hook the leg and the use Wrench Leg to try and cripple the leg and cause him to fall down. Which is funny and all, but I might as well just cut the leg off or bash it with my weapon.
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11-25-2013, 03:48 PM | #2 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: [MA:TG] Hooking
Force Posture Change is allowed. I'll get back to you on the rest of the stuff eventually (Turkey Day week, on vacation, etc).
I need to see if I meant the +2 per die for hooking to be the same +2 per die you get for a rigid weapon. +4 per die seems a bit much.
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11-25-2013, 08:38 PM | #3 | ||||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: [MA:TG] Hooking
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I knew there was an obscure reason why this was odd. thanks for letting me re-discover it! It's a quibble and quite a split-hair, but that's what's behind it. The list under Techniques is for things you can raise as a technique, and when you raise it via Technique Mastery, you don't raise the ST part of it. Quote:
my battery is seconds from death, so I'll send this and continue later.
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11-26-2013, 01:24 AM | #4 | ||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [MA:TG] Hooking
Yeah, +4/die does seem hella scary. The Shock + Forced Change Posture is powerful all by its own. And then there's the fact that it's a ranged grapple in TG, and thus makes movement harder, potentially at Reach 2 or even 3 for longer weapons.
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I'm finding the above statement as potentially more confusing than clarifying, but I understand the limits of quick-posting on a low battery. Just thought I should point this out just in case. |
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11-26-2013, 05:36 AM | #5 | ||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: [MA:TG] Hooking
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11-26-2013, 06:09 AM | #6 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [MA:TG] Hooking
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11-26-2013, 06:23 AM | #7 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: [MA:TG] Hooking
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11-26-2013, 07:24 AM | #8 |
Join Date: Aug 2004
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Re: [MA:TG] Hooking
Thanks Doug, appreciate the clarification. I had suspected that +4/die was waaaay to much, but I wasnt going to complain if I was wrong.
So, could I, for the sake of my own sanity, say that you can do anything that allows a roll based on ST with hooking? I think the only eyebrow raiser that would allow would be Bear Hug (which is a ST based default and allowed anyway, but might fail Rule 0). Though if you can throttle someone with a hook, perhaps an argument can be made for Bear Hug. Also, as a follow up, what about the Instant Disarm thing? Low-Tech allows hooks to hit the weapon at full skill and get a +2 to the QC to instant disarm. That seems to only apply to trapping weapons in TG. This a deliberate change to hooks? Totally new question: Would a Skill Adaptation perk be enough to allow Judo Throw off of a grapple with a hook? Judo Throw to Melee Weapon or Judo Throw to Hook maybe?
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11-26-2013, 07:43 AM | #9 | ||
Doctor of GURPS Ballistics
Join Date: Sep 2004
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Re: [MA:TG] Hooking
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11-26-2013, 10:32 AM | #10 |
Join Date: Sep 2004
Location: Yucca Valley, CA
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Re: [MA:TG] Hooking
Don't forget Sweep. You don't need to Hook first, but if you do, you can spend CP to make it work better, and if you Hook the leg, the control points you spend are twice as effective.
My understanding is that while there may only be certain maneuvers you can initiate with a Hook, if you have some other means to initiate a different maneuver, you can spend CP from the Hook to influence the outcome. -GEF Last edited by Gef; 11-26-2013 at 10:41 AM. |
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