08-05-2013, 04:56 AM | #11 |
Join Date: Jan 2005
Location: Idaho Falls, Idaho
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Re: DF Mega-Dungeon Game for a Convention
Another couple ideas to bounce off folks -
Going some what counter to my first concern of time, I had a different idea: a “Prelude Encounter”. The “Prelude Encounter” would be a simple "training" senario where the players run a group of low power “henchmen” characters first. The players will get some experience with the GURPS mechanics, but in the first major encounter get overwhelmed, where maybe one or two run away and survive, but a TPK is likely. But the information the “Prelude Characters” learn becomes part of the information for the main adventure (i.e., the map and journal entry). The bodies of the “Preclude Characters” will also likely make an appearance (undead or grisly decorations). If I do this, I’d like to limit the encounter to 20 minutes, if that is possible. 3) What are folks thought about a “Prelude Encounter”, with a likely TPK? Here is what I have as a roster of pre-gen Prelude Characters, including point total, main melee weapon(skill level) and ranged weapon (skill level) – Adrastos: Guard “Knight” (62pt)– Broadsword(13) & Shield(12) + Crossbow(13) Beroald: Guard “Knight”(62pt) – Broadsword(13) & Shield(12) + Crossbow(13) Coumyn: Guard “Knight” (62pt) – Broadsword(13) & Shield(12) + Crossbow(13) Diccon the Archer: Guard “Scout” (62pt)- Long Bow(15) + Shortsword(12) Edica the Pirate: Skirmisher “Swashbuckler” (125pt)– Rapier(15) & Main-Gauche(15)+throwing(13) Ferriot the Burglar: Cutpurse “Thief”(125 pt) – Long Knife(14) + Throwing Knife(14) Ghancred the Holy: Initiate “Cleric” (125pt) – Staff(13) & Sling(11) Hazorius the Mage: Apprentice “Wizard” (125pt) – Staff(12) + Flame Jet/Innate Attack(15/12) * I’m looking at cutting Edica down to a 85 to 105 pt character, to lower her peak skill to 13 or 14. 4) What are folks thoughts on the roster of Pre-gen “Prelude Characters”? (Since these are one encounter, throw away characters, I wasn’t going to go heavy into lots of options and selections.) -Dan Last edited by DAT; 08-05-2013 at 05:07 AM. |
08-06-2013, 12:32 AM | #12 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: DF Mega-Dungeon Game for a Convention
Seems like a terrible idea for a con. "Here's some characters. Figure out how to play them. Okay. Here's some different characters. Figure out how to play those. Oh look, our time's up!"
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08-06-2013, 03:13 AM | #13 |
Join Date: May 2011
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Re: DF Mega-Dungeon Game for a Convention
Doesn't sound that suitable for a con, but I might steal the idea for a campaign sometime. Starting with a TPK appeals to my affection for embracing and subverting cliches. My current campaign began in an inn that was on fire.
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08-06-2013, 06:08 AM | #14 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: DF Mega-Dungeon Game for a Convention
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2) Those classes may not be very easy to play for players who lack experience with GURPS or specifically with GURPS DF. Some players might be annoyed at not getting to use their research/people skill prior to infiltration, but it's a convention game, so I doubt you need to worry much about that. None of the classes, except the Scholar, are very focused on research anyway, and the Scholar has a fair amount of abilities that are useful in improv situations. |
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08-06-2013, 06:12 AM | #15 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: DF Mega-Dungeon Game for a Convention
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08-06-2013, 09:24 AM | #16 | |||||
Join Date: Nov 2005
Location: Midwest, USA
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Re: DF Mega-Dungeon Game for a Convention
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If I were doing this, I'd design a dungeon with about 6-8 areas and pack them as full of the most super-duper awesomeness that I possibly could. Looks good, but I would suggest Wood Elf and Half Elf for the Scout. Quote:
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The PC's should win their fist encounter (especially a "trainer") with no deaths. That's just GM'ing 101. Despite knowing better, I started a game with a TPK once not long ago. It was part of a time warp type of scenario where the PC's had to break out of a repeating loop. The PC's were intended to win the first battle, but be suddenly killed by an obviously superior foe, a souped-up death knight on nightmare who came sweeping in after a really tough battle with several goblins and orcs. So, it was a win in spirit. Then, the PC's were to snap back to the current time and know not to conduct a full-frontal assault, rather use some tactics. The game was one of my few failures. Even though it was meant to be a win in spirit, at least half the players despised it altogether. No matter how you dress it up and put a little bow on it, it's a horrible way to start a game. Quote:
If you made some hanchmen, then have them be killed in the opening action scene and come back as undead baddies. That would be really cool!
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08-06-2013, 11:44 AM | #17 |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: DF Mega-Dungeon Game for a Convention
Probably about an hour, sometimes longer. It depends how many people say "Oh yeah, I wander to buy some Fine Dwarven Plate Armor, I don't know how much that is or how much it weighs. If they have it, I need to re-do encumbrance" or "we hire some laborers" or whatever else they do. It should take 5 minutes, it always takes 10-15 times that long. I use that time to get my stuff together so I don't get frustrated.
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08-06-2013, 01:21 PM | #18 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: DF Mega-Dungeon Game for a Convention
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08-06-2013, 07:12 PM | #19 | |
Join Date: Jan 2005
Location: Idaho Falls, Idaho
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Re: DF Mega-Dungeon Game for a Convention
Quote:
I did have an answer for the learn one character stop/ learn another issue you raised. I was going to have the players pick their main session character first, then assign them the lower power equivalent. So it would be more learn how to run an apprentice Wizard with 10 spells, now run a full Wizard with 30 spells (and the spell list would overlap). Dido for skills. |
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08-06-2013, 07:16 PM | #20 | |
Join Date: Jan 2005
Location: Idaho Falls, Idaho
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Re: DF Mega-Dungeon Game for a Convention
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But as others have also said, not a good idea for a con. -Dan |
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convention, dungeon fantasy |
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