06-27-2013, 06:12 PM | #41 | |
Join Date: Sep 2004
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Re: [DF] Advice for first-time Dungeon Fantasy GM
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But what about all of the wonderful loot the cripled monster has ;) |
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06-27-2013, 06:27 PM | #42 | |
Join Date: Nov 2006
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Re: [DF] Advice for first-time Dungeon Fantasy GM
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06-27-2013, 06:43 PM | #43 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [DF] Advice for first-time Dungeon Fantasy GM
A nest of ogres in a dungeon can quite easily be a boring slaughter of the PCs; it depends what template you apply 'ogre' to. There's nothing that says that you can't build your NPC ogres on 300 points.
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06-27-2013, 06:49 PM | #44 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: [DF] Advice for first-time Dungeon Fantasy GM
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I also use a modified mook rule I've mentioned a bunch of times. This is because the average hit puts people into the "unable to usefully keep fighting" category from a body hit already. So I'm just saving myself the handful of rolls required for the body-cut guy to try to be useful again before he drops anyway.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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06-27-2013, 06:50 PM | #45 |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: [DF] Advice for first-time Dungeon Fantasy GM
If you play the ogres right, mundane or not, they're neither going to be easy nor boring.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
06-27-2013, 06:59 PM | #46 |
Join Date: Nov 2006
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Re: [DF] Advice for first-time Dungeon Fantasy GM
But it is more fun to have unique abilities and powers than to just tack on a Barbarian or Knight template onto a humanoid.
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06-27-2013, 07:10 PM | #47 | |
Join Date: Nov 2009
Location: Oregon
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Re: [DF] Advice for first-time Dungeon Fantasy GM
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06-27-2013, 07:19 PM | #48 |
Join Date: Nov 2006
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Re: [DF] Advice for first-time Dungeon Fantasy GM
True but it can be exciting to have them more faerie-like. I had a couple of ogres sitting around a boiling pot, cooking what was left of the last adventuring party. The PCs got the drop on them but the ogres responded quickly. The archer shot out the eyes of one ogre but the ogre could use its smell and hearing to keep on fighting. The Injury Tolerance made the PCs have to continue hacking away until one one of the ogres dropped and let out a growl that stunned one of the party members. During this time the other ogre dumped boiling water on the stunned PC. The party was able to defeat the other ogre and heal the burned victim though.
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06-27-2013, 11:38 PM | #49 |
Join Date: May 2011
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Re: [DF] Advice for first-time Dungeon Fantasy GM
See that is fine, but I do not want to play, run, or buy material for a campaign where everything is faerie. I can respect that someone wants to do that, and I say more power to anyone who does. Dungeon Fantasy, as a line, tells us almost nothing about the setting. That is up to the people playing/running it.
That means that no one is saying stuff like "well, I'd buy that Dungeon Fantasy supplement, but I don't want to play a game about fighting faerie, I want to play a game where ogres and dwarves and elves are actually all elder things." GURPS books have to sell to more than one person. My campaign notes, on the other hand, can have one customer (me). |
06-28-2013, 06:10 AM | #50 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: [DF] Advice for first-time Dungeon Fantasy GM
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dungeon fantasy |
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