08-16-2010, 01:22 PM | #1 |
Join Date: Aug 2010
Location: MI
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Magic Weapon: Advantage or Signature Gear?
Okay - I am starting a Shadowrun style [Cyberpunk + Fantasy] campaign, and was writing up sample characters when I noticed a major discrepancy in point cost for a magic item: I wanted to make a tomahawk that affected insubstantial for a Shaman. There are two ways recommended to do this as listed in The Book: as Signature Gear, or as an Advantage.
As Signature Gear: On B85, each point will give 50% of Starting Wealth -which at TL 9 is $30,000 - or $15,000 per point spent. Following rules in Basic, Magic, Thaumatology and Dungeon Fantasy, a Silver Tomahawk with Accuracy, Puissance and Ghostsword could be squeezed out in 1 point! As an Advantage: Following the example on Thaumatology 115, The same weapon would be in the 20 point range (It doesn't have the Armor Divisor of the sample sword, or the stabbing Alternate Attack, but it can be thrown)! Suggestions? |
08-16-2010, 01:35 PM | #2 | |
Join Date: Apr 2008
Location: New Hampshire
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Re: Magic Weapon: Advantage or Signature Gear?
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08-16-2010, 01:44 PM | #3 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Magic Weapon: Advantage or Signature Gear?
It's a special ability of the tomahawk, or is it a special ability of the shaman, who makes the weapon affect insubstantial? If someone else takes the tomahawk, does it work for him? Does it always work? Don't think on how it would work on the other system (Each system has it's quirks, the goal of conversions is not to convert the system but the setting), think how you visualize the character.
If it's actually a special ability of the shaman, that can make his weapons affect the spirits. what about Imbue (Single Skill, Ghostly Weapon, -80%) [8]+Ghostly Weapon (Axe/Mace)+Ghostly Weapon (Thrown Weapon, Axe/Mace)*? *From GURPS Power-Ups 1: Imbuements Also, keep in mind that the magic item prices from Dungeon Fantasy represent a specific set of economic conditions, making Slow and Sure enchantment cheaper than it would normally be, because you're not hiring someone to enchant the item, you're buying something that was unearthed from a dungeon by another adventuring group. |
08-16-2010, 01:58 PM | #4 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Magic Weapon: Advantage or Signature Gear?
The RAW kinda wants Enchanted Signature Gear to be paid for based on energy cost, at the 1 CP to 25 energy ratio, and that that cost you'll probably find that the 20 CP Advantage is much cheaper.
The only alternative conversion rate suggested in any 4E publication that I'm aware of is 1 CP to 1000 energy, intended for a very magic-rich setting. If you happen to be the GM for this campaign, rather than a player, you can of course utilize an intermediate conversion rate, where each CP converts to more than 25 energy of Signature gear, but less thn 1000 energy, but the RAW gives you no guidance whatsoever on what that value shouid be. 100? 400? |
08-16-2010, 02:00 PM | #5 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Magic Weapon: Advantage or Signature Gear?
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Can someone enlighten me? I know the end point is the Gadget Limitation, but what RAW Advantage(s) do you apply the Gadget Limitation to? |
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08-16-2010, 02:00 PM | #6 | |||
Join Date: Aug 2010
Location: MI
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Re: Magic Weapon: Advantage or Signature Gear?
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08-16-2010, 02:02 PM | #7 | |
Join Date: Aug 2010
Location: MI
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Re: Magic Weapon: Advantage or Signature Gear?
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08-16-2010, 02:03 PM | #8 |
Join Date: Jul 2008
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Re: Magic Weapon: Advantage or Signature Gear?
Did you adjust for the enchanters earning TL-appropriate pay? Shadowrun enchanters surely don't work for TL3 wages!
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
08-16-2010, 02:15 PM | #9 | |
Join Date: Dec 2007
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Re: Magic Weapon: Advantage or Signature Gear?
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08-16-2010, 02:36 PM | #10 |
Join Date: Aug 2010
Location: MI
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Re: Magic Weapon: Advantage or Signature Gear?
Okay - found a mistake in my math - it's a little better, but still unbalanced:
Silver Edged Tomahawk [$40x3 =$120], plus Acc+1 [25,000], Pui+1 [25,000], and Ghost Sword [25,000] = $75,120 or 5 CP. 5 Cp is a little more balanced, and I agree "The answer is to do things with advantages that can't be done with the technology." My my math error made things seem a lot more unbalanced than they were! |
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