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Old 04-03-2021, 10:45 AM   #1
draxdeveloper
 
Join Date: Sep 2017
Default Split TL Table

We have in BS a table for Split TL with transportation, Weapons and Armors, Power and Biotechnology/Medicine.

But I would like to see some extra fields on a table like that. Specially Communications and nature related (since in my setting the 3 major tech fields are magitech, steamtech and greentech).

Anyone knows where I can find it? The Lowtech, Hightech and Ultratech books divide the techs in different fields so I can't just look at each book to find it. To me the best field division is on high tech
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Old 04-03-2021, 01:03 PM   #2
the-red-scare
 
Join Date: Sep 2014
Default Re: Split TL Table

GURPS Traveller: First In has rules for splitting TLs for worlds. The specific details match 3e Traveller’s TL scheme, but the general principles aren’t tied to it. The categories are:

Physical Science
Materials
Energy
Information
Transport
Weapons
Biological Science
Medicine
Environment

It does give examples of each at every tech level. Not sure it really does what you need it to do, but it’s the only other set of categories I can recall.
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Old 04-03-2021, 01:11 PM   #3
draxdeveloper
 
Join Date: Sep 2017
Default Re: Split TL Table

TY, i found a wiki about it. Was helpful indeed because it converts to GURPS 4th TL
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Old 04-03-2021, 04:01 PM   #4
StevenH
 
Join Date: Feb 2008
Location: Portland, Oregon
Default Re: Split TL Table

I've used this for my worlds:



TYPE...Meaningful Range...Limit(s)
Air Transportation ...4 to 16
Architecture ...0 to 6 ...Materials
Armor ...0 to 12 ...Materials, Physics
Bioengineering ...7 to 16 ... Chemistry, Physics
Botany ... 0 to 12
Chemistry ...0 to 12
Chronotech ...7 to 16 ...Physics
Communications...7 to 12
Computers... 5 to 10 ...Electronics
Electronics, General ...5 to 16
Energy Weapons ...0 to 14 ...Physics
Engineering, General ... 0 to 16 ...Physics
Genetics/Husbandry ...0 to 8 ...Botany, Zoology
Gravitic Engineering ...11 to 16 ...Physics
Land Transportation ...0 to 16
Materials ... 0 to 16 ...Physics
Mathematics ...0 to 16
Medical Equipment ...0 to 16 ...Medicine, General
Medicine, General ... 0 to 16
Navigation ... 0 to 16
Pharmaceuticals ...0 to 16 ...Chemistry
Physics ... 0 to 16 ...Mathematics
Power ... 0 to 16 ... Physics
Projectile Weapons ...0 to 16 ... Physics
Psychotronics ...7 to 10 ... Physics
Sanitation ...0 to 8
Sea Transportation ...0 to 8
Sensors ...5 to 16 ...Electronics
Space Transportation ... 7 to 16 ...Air Trans, Engineering
Thaumatology ...0 to 16 ... Physics+3
Weapons, Hand ... 0 to 5 ...Materials
Zoology ...0 to 12

Average TL:


Meaningful range is just that: some categories aren't available until higher tech levels, and some don't get much better at higher tech levels.

Limits are basically prerequisites.

Average TL is just an average of all of the categories


I also usually have different columns for different cultures (Elves have different numbers than Dwarves, who have different numbers than the Galactic Republic).

I started to build descriptive tech level charts for some of the new categories, but I didn't get too far.

Air Transportation
1-4 magic or psionics only
5 hot air balloons, hydrogen available if Chemistry TL 5+
6 zepplins, airfoil, jet turbine if materials TL 6+, chemistry 5+, physics 6+ rockets if chem 5+, physics 6+, materials 6+
7 jets, supersonic craft, primitive spacecraft
8+ hypersonic craft if materials 8+; ballistic airliners


Materials
1 stone, wood, ivory, ice
2 bronze, easily worked metals and simple alloys, some iron, mortar, simple ceramics, rubber
3 iron, primitive steel, cement
4 steel is common
5 primitive plastic, improved cement, vulcanized rubber
6 plastics common, aluminum, titanium, complex alloys, low temp superconductors
7 composites, tailored ceramics, semiconductors, “high temp” superconductors
8 composites common, even better metal alloys, “room temp” superconductors, Starlite, aligned crystal materials (made in microgravity)
9 improved composites, “hot” superconductors
10+ who knows?


Space Transportation
1-6 Magic/Psionics only
7 Primitive space travel; disposable craft, reuseable craft appear in late TL 7; first use of space resources
8. Space travel common; space manufacturing; extensive use of reuseable craft; ballistic airliners; orbital towers, travel to other planets in solar system; corporate spacecraft
9-11 FTL travel; spacecraft able to get to other star systems; personal spacecraft
12 Gravitics; artificial gravity; gravitationally powered craft
13-14 Nothing significant (that is foreseeable)
15 Matter transmission (“Beam me up, Scotty!”)
16+ Poof. You’re there.
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Last edited by StevenH; 04-03-2021 at 04:05 PM.
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Old 04-03-2021, 04:18 PM   #5
johndallman
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Location: Cambridge, UK
Default Re: Split TL Table

Quote:
Originally Posted by StevenH View Post
I've used this for my worlds:
Presumably this is for 3e?
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Old 04-03-2021, 06:57 PM   #6
draxdeveloper
 
Join Date: Sep 2017
Default Re: Split TL Table

Quote:
Originally Posted by StevenH View Post
I've used this for my worlds:



TYPE...Meaningful Range...Limit(s)
Air Transportation ...4 to 16
Architecture ...0 to 6 ...Materials
Armor ...0 to 12 ...Materials, Physics
Bioengineering ...7 to 16 ... Chemistry, Physics
Botany ... 0 to 12
Chemistry ...0 to 12
Chronotech ...7 to 16 ...Physics
Communications...7 to 12
Computers... 5 to 10 ...Electronics
Electronics, General ...5 to 16
Energy Weapons ...0 to 14 ...Physics
Engineering, General ... 0 to 16 ...Physics
Genetics/Husbandry ...0 to 8 ...Botany, Zoology
Gravitic Engineering ...11 to 16 ...Physics
Land Transportation ...0 to 16
Materials ... 0 to 16 ...Physics
Mathematics ...0 to 16
Medical Equipment ...0 to 16 ...Medicine, General
Medicine, General ... 0 to 16
Navigation ... 0 to 16
Pharmaceuticals ...0 to 16 ...Chemistry
Physics ... 0 to 16 ...Mathematics
Power ... 0 to 16 ... Physics
Projectile Weapons ...0 to 16 ... Physics
Psychotronics ...7 to 10 ... Physics
Sanitation ...0 to 8
Sea Transportation ...0 to 8
Sensors ...5 to 16 ...Electronics
Space Transportation ... 7 to 16 ...Air Trans, Engineering
Thaumatology ...0 to 16 ... Physics+3
Weapons, Hand ... 0 to 5 ...Materials
Zoology ...0 to 12

Average TL:


Meaningful range is just that: some categories aren't available until higher tech levels, and some don't get much better at higher tech levels.

Limits are basically prerequisites.

Average TL is just an average of all of the categories


I also usually have different columns for different cultures (Elves have different numbers than Dwarves, who have different numbers than the Galactic Republic).

I started to build descriptive tech level charts for some of the new categories, but I didn't get too far.

Air Transportation
1-4 magic or psionics only
5 hot air balloons, hydrogen available if Chemistry TL 5+
6 zepplins, airfoil, jet turbine if materials TL 6+, chemistry 5+, physics 6+ rockets if chem 5+, physics 6+, materials 6+
7 jets, supersonic craft, primitive spacecraft
8+ hypersonic craft if materials 8+; ballistic airliners


Materials
1 stone, wood, ivory, ice
2 bronze, easily worked metals and simple alloys, some iron, mortar, simple ceramics, rubber
3 iron, primitive steel, cement
4 steel is common
5 primitive plastic, improved cement, vulcanized rubber
6 plastics common, aluminum, titanium, complex alloys, low temp superconductors
7 composites, tailored ceramics, semiconductors, “high temp” superconductors
8 composites common, even better metal alloys, “room temp” superconductors, Starlite, aligned crystal materials (made in microgravity)
9 improved composites, “hot” superconductors
10+ who knows?


Space Transportation
1-6 Magic/Psionics only
7 Primitive space travel; disposable craft, reuseable craft appear in late TL 7; first use of space resources
8. Space travel common; space manufacturing; extensive use of reuseable craft; ballistic airliners; orbital towers, travel to other planets in solar system; corporate spacecraft
9-11 FTL travel; spacecraft able to get to other star systems; personal spacecraft
12 Gravitics; artificial gravity; gravitationally powered craft
13-14 Nothing significant (that is foreseeable)
15 Matter transmission (“Beam me up, Scotty!”)
16+ Poof. You’re there.
Maybe we can start to build a spreadsheet using google spreadsheet?
One that people can help with. That way we would have an extensive TL chart that would help with world building
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Old 04-03-2021, 07:00 PM   #7
draxdeveloper
 
Join Date: Sep 2017
Default Re: Split TL Table

My setting have 11 countries.
Each country have their own political system and also have their techs.
Some of them use magitech, other use greentech, steamtech, hidrotech, etc...

At the moment around those countries there is 8 tech paths:

Steamtech
Magitech
Greentech
(those 3 are the main ones)
Geothermal tech
Geotech
Hidrotech
Termaltech
Clocktech
Soultech
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Old 04-03-2021, 08:08 PM   #8
ericthered
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Default Re: Split TL Table

On my blog I kind of made that sort of list, mostly for figuring out what TL you had once you had a magic system already made.


These are the benchmarks
This describes the categories (among other things)


The categories I used were:
  • Weapons and Armor
  • Communication and Transportation
  • Medicine
  • Survival Gear
  • Spy Gear
  • Economic Robustness
These categories are very much oriented for adventurers, and where the main types of gear I noticed in the Tech Books. That may provide some utility beyond the classic categories of sciences.
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Old 04-03-2021, 08:52 PM   #9
Christopher R. Rice
 
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Location: Portsmouth, VA, USA
Default Re: Split TL Table

Quote:
Originally Posted by draxdeveloper View Post
We have in BS a table for Split TL with transportation, Weapons and Armors, Power and Biotechnology/Medicine.

But I would like to see some extra fields on a table like that. Specially Communications and nature related (since in my setting the 3 major tech fields are magitech, steamtech and greentech).

Anyone knows where I can find it? The Lowtech, Hightech and Ultratech books divide the techs in different fields so I can't just look at each book to find it. To me the best field division is on high tech
The Enhanced TL realm enhancement from GURPS Realm Management has some specialties that go down to a single skill.
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Old 04-04-2021, 12:50 PM   #10
StevenH
 
Join Date: Feb 2008
Location: Portland, Oregon
Default Re: Split TL Table

Quote:
Originally Posted by johndallman View Post
Presumably this is for 3e?

Yeah, I think I developed this way back in 2002 (or earlier, most likely). Mostly I did it because I needed a way to differentiate the different cultural toolsets. Some cultures had better R&D than others, or went down different paths and focused on different aspects of technology. Most people probably think that there are too many categories, and that's likely true. But in my worldbuilding I haven't really needed to pare it down, at least overtly. I probably do it in my head automatically.
__________________
Warmest regards,

StevenH

My current worldbuilding project. You can find the Adventure Logs of the campaign here. I try to write them up as narrative prose, with illustrations. As such, they are "embellished" accounts of the play sessions.


Link of the moment: Bestiary of Plants. In a world of mana, plants evolved to use it as an energy source.



It is also the new home of the Alaconius Lectures, a series of essays about the various Colleges of Spells.
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