04-03-2021, 10:45 AM | #1 |
Join Date: Sep 2017
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Split TL Table
We have in BS a table for Split TL with transportation, Weapons and Armors, Power and Biotechnology/Medicine.
But I would like to see some extra fields on a table like that. Specially Communications and nature related (since in my setting the 3 major tech fields are magitech, steamtech and greentech). Anyone knows where I can find it? The Lowtech, Hightech and Ultratech books divide the techs in different fields so I can't just look at each book to find it. To me the best field division is on high tech |
04-03-2021, 01:03 PM | #2 |
Join Date: Sep 2014
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Re: Split TL Table
GURPS Traveller: First In has rules for splitting TLs for worlds. The specific details match 3e Traveller’s TL scheme, but the general principles aren’t tied to it. The categories are:
Physical Science Materials Energy Information Transport Weapons Biological Science Medicine Environment It does give examples of each at every tech level. Not sure it really does what you need it to do, but it’s the only other set of categories I can recall. |
04-03-2021, 01:11 PM | #3 |
Join Date: Sep 2017
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Re: Split TL Table
TY, i found a wiki about it. Was helpful indeed because it converts to GURPS 4th TL
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04-03-2021, 04:01 PM | #4 |
Join Date: Feb 2008
Location: Portland, Oregon
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Re: Split TL Table
I've used this for my worlds:
TYPE...Meaningful Range...Limit(s) Air Transportation ...4 to 16 Architecture ...0 to 6 ...Materials Armor ...0 to 12 ...Materials, Physics Bioengineering ...7 to 16 ... Chemistry, Physics Botany ... 0 to 12 Chemistry ...0 to 12 Chronotech ...7 to 16 ...Physics Communications...7 to 12 Computers... 5 to 10 ...Electronics Electronics, General ...5 to 16 Energy Weapons ...0 to 14 ...Physics Engineering, General ... 0 to 16 ...Physics Genetics/Husbandry ...0 to 8 ...Botany, Zoology Gravitic Engineering ...11 to 16 ...Physics Land Transportation ...0 to 16 Materials ... 0 to 16 ...Physics Mathematics ...0 to 16 Medical Equipment ...0 to 16 ...Medicine, General Medicine, General ... 0 to 16 Navigation ... 0 to 16 Pharmaceuticals ...0 to 16 ...Chemistry Physics ... 0 to 16 ...Mathematics Power ... 0 to 16 ... Physics Projectile Weapons ...0 to 16 ... Physics Psychotronics ...7 to 10 ... Physics Sanitation ...0 to 8 Sea Transportation ...0 to 8 Sensors ...5 to 16 ...Electronics Space Transportation ... 7 to 16 ...Air Trans, Engineering Thaumatology ...0 to 16 ... Physics+3 Weapons, Hand ... 0 to 5 ...Materials Zoology ...0 to 12 Average TL: Meaningful range is just that: some categories aren't available until higher tech levels, and some don't get much better at higher tech levels. Limits are basically prerequisites. Average TL is just an average of all of the categories I also usually have different columns for different cultures (Elves have different numbers than Dwarves, who have different numbers than the Galactic Republic). I started to build descriptive tech level charts for some of the new categories, but I didn't get too far. Air Transportation 1-4 magic or psionics only 5 hot air balloons, hydrogen available if Chemistry TL 5+ 6 zepplins, airfoil, jet turbine if materials TL 6+, chemistry 5+, physics 6+ rockets if chem 5+, physics 6+, materials 6+ 7 jets, supersonic craft, primitive spacecraft 8+ hypersonic craft if materials 8+; ballistic airliners Materials 1 stone, wood, ivory, ice 2 bronze, easily worked metals and simple alloys, some iron, mortar, simple ceramics, rubber 3 iron, primitive steel, cement 4 steel is common 5 primitive plastic, improved cement, vulcanized rubber 6 plastics common, aluminum, titanium, complex alloys, low temp superconductors 7 composites, tailored ceramics, semiconductors, “high temp” superconductors 8 composites common, even better metal alloys, “room temp” superconductors, Starlite, aligned crystal materials (made in microgravity) 9 improved composites, “hot” superconductors 10+ who knows? Space Transportation 1-6 Magic/Psionics only 7 Primitive space travel; disposable craft, reuseable craft appear in late TL 7; first use of space resources 8. Space travel common; space manufacturing; extensive use of reuseable craft; ballistic airliners; orbital towers, travel to other planets in solar system; corporate spacecraft 9-11 FTL travel; spacecraft able to get to other star systems; personal spacecraft 12 Gravitics; artificial gravity; gravitationally powered craft 13-14 Nothing significant (that is foreseeable) 15 Matter transmission (“Beam me up, Scotty!”) 16+ Poof. You’re there.
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Warmest regards, StevenH My current worldbuilding project. You can find the Adventure Logs of the campaign here. I try to write them up as narrative prose, with illustrations. As such, they are "embellished" accounts of the play sessions. Link of the moment: Bestiary of Plants. In a world of mana, plants evolved to use it as an energy source. It is also the new home of the Alaconius Lectures, a series of essays about the various Colleges of Spells. Last edited by StevenH; 04-03-2021 at 04:05 PM. |
04-03-2021, 04:18 PM | #5 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Split TL Table
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04-03-2021, 06:57 PM | #6 | |
Join Date: Sep 2017
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Re: Split TL Table
Quote:
One that people can help with. That way we would have an extensive TL chart that would help with world building |
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04-03-2021, 07:00 PM | #7 |
Join Date: Sep 2017
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Re: Split TL Table
My setting have 11 countries.
Each country have their own political system and also have their techs. Some of them use magitech, other use greentech, steamtech, hidrotech, etc... At the moment around those countries there is 8 tech paths: Steamtech Magitech Greentech (those 3 are the main ones) Geothermal tech Geotech Hidrotech Termaltech Clocktech Soultech |
04-03-2021, 08:08 PM | #8 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Split TL Table
On my blog I kind of made that sort of list, mostly for figuring out what TL you had once you had a magic system already made.
These are the benchmarks This describes the categories (among other things) The categories I used were:
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04-03-2021, 08:52 PM | #9 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Split TL Table
Quote:
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04-04-2021, 12:50 PM | #10 |
Join Date: Feb 2008
Location: Portland, Oregon
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Re: Split TL Table
Yeah, I think I developed this way back in 2002 (or earlier, most likely). Mostly I did it because I needed a way to differentiate the different cultural toolsets. Some cultures had better R&D than others, or went down different paths and focused on different aspects of technology. Most people probably think that there are too many categories, and that's likely true. But in my worldbuilding I haven't really needed to pare it down, at least overtly. I probably do it in my head automatically.
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Warmest regards, StevenH My current worldbuilding project. You can find the Adventure Logs of the campaign here. I try to write them up as narrative prose, with illustrations. As such, they are "embellished" accounts of the play sessions. Link of the moment: Bestiary of Plants. In a world of mana, plants evolved to use it as an energy source. It is also the new home of the Alaconius Lectures, a series of essays about the various Colleges of Spells. |
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