10-13-2016, 11:16 AM | #21 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Star Trek Constitution Class Crew
I also wonder if, because the mission of a starship is more broad than other kinds of ship, crewmembers are all trained in multiple areas. Sulu was head of astrosciences, became helmsman, and conducted biological surveys at the same time.
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10-13-2016, 11:29 AM | #22 | |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: Star Trek Constitution Class Crew
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Given all that, my impression is that the Alpha shift is probably more staffed than the Beta and Gamma shifts. Also, the Alpha shift doesn't max-staff everything. E.g. there might be two persons in a phaser control room during red alert, but maybe only one when combat is not expected. While at some point I'll want to consider how many of the crew are on duty during each shift, I think approximating each duty shift as ⅓ of the whole will work for our current purposes.
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10-13-2016, 01:29 PM | #23 | ||
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: Star Trek Constitution Class Crew
Command Officers
Okay, this post I will try to suss out what the 43 Command officers are up to. Quote:
Main Bridge 1 - Captain’s Chair (Cmd) 1 - Navigation (Cmd) 1 - Helm (Cmd) 0 - Defense (Cmd) 0 - Weapons (Cmd) 0 - Nav2 (Cmd) 1 - Computer/Sensors (Acd) 1 - Communications (Opr) 1 - Engineering (Eng) 0 - Life Support (Eng) 0 - Eng2 (Eng) The 0’s would be staffed during alert conditions. Either Nav or Helm could be left unstaffed during a graveyard shift. But, generally, 3 Command officers assigned bridge duty each shift: 3x3 = 9 Cmd for bridge duty. Quote:
So that’s 33 Cmd total, making me 10 short of 43, or 3x3+1 short. The shuttle bay needs some Cmd officers so shuttles can be taken out on a moment’s notice. Shield emitters need monitoring. It’s probably not a good idea to have one officer manning any station in isolation for a whole shift, so an additional Cmd officers is assigned to phaser control rooms. That’s 3 more officers and three shifts. The last +1 is an extra Alpha Shift officer. To recap. Command Officers 3: bridge duty - command, navigator, helm 7: phaser control (6 phaser control rooms (forward/port/starboard x dorsal/ventral + 1 floater) 2: torpedos 1: shields 1: shuttle bay 14: Total 14x3(shifts) = 42 Command officers. Add an additional Command officer for the busy alpha shift and you get 43 Command Officers. Thank you everybody for thought provoking analysis.
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Last edited by Captain Joy; 06-29-2019 at 07:04 PM. |
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10-13-2016, 02:25 PM | #24 | |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: Star Trek Constitution Class Crew
Medical and Counseling Staff
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2: sick bay - doctor, nurse 2: floating - medics 3: lab - researchers 7: Total x3(shifts) = 21 Medical staff +1 addition Medical officer for the busy alpha shift and you get 22 Medical Staff. Counseling Staff: 22 1: senior counselor - especially difficult cases, advising command/senior staff 2: counseling - individual and group (includes development of psi abilities) 1: routine psych evaluations 3: lab - researchers (social sciences, e.g. anthropology) 7: Total x3(shifts) = 21 Counseling staff +1 addition Counseling officer for the busy alpha shift and you get 22 Counseling Staff. Counseling Staff could potentially get by with less. I settled on 22 to match Medical. EDIT: A Counseling Dept. in TOS stretches the credulity of canon. Fold these staff members into other departments if that suits your campaign.
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Last edited by Captain Joy; 10-14-2016 at 09:51 AM. Reason: changed officers to staff, added detail to what Counseling does |
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10-13-2016, 02:51 PM | #25 |
Join Date: Aug 2004
Location: MO, U.S.A.
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Re: Star Trek Constitution Class Crew
Keep in mind on military vessels, there is a lot of what private vessels think of as redundant crew. They are there to perform two basic jobs first, and foremost, is Damage Control, someone to patch the hull, and put out the fires; second is to replace lost critical crew members.
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10-13-2016, 03:19 PM | #26 | |
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Location: Forest Grove, Beaverton, Oregon
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Re: Star Trek Constitution Class Crew
Quote:
Most humans need about 9 hours of sleep a night. Most can handle fewer for varying amounts of time, but they will accrue sleep-debt which will lower abilities somewhat.
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10-13-2016, 03:25 PM | #27 | |
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Location: Forest Grove, Beaverton, Oregon
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Re: Star Trek Constitution Class Crew
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Using the bare minimum for operation is a skeleton crew, isn't it? That doesn't sound very sensible as a norm even to someone as ignorant of military operations as me. Those episodes where Picard kept getting awakened for "minor" issues sounded like a horribly poor system. What's an acting captain for if you can't trust them to make important decisions? No one should be irreplaceable.
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10-13-2016, 05:51 PM | #28 | |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: Star Trek Constitution Class Crew
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Last edited by Captain Joy; 10-13-2016 at 06:00 PM. Reason: brevity and clarifications |
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10-13-2016, 06:03 PM | #29 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Star Trek Constitution Class Crew
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That's still 12 hour work days, not something the vast majority of humans can do without problems. If you keep recruitment to the ultra-motivated, then it seems possible to amass those with insatiable curiosity. For them those four extra hours of effort are enjoyable rather than "work". I don't know what percentage of the Federation is in Star Fleet, so can't guess on how atypical crew members may be compared to the general public. In another thread, it was mentioned how choosy voluntary militaries can be.
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10-13-2016, 06:49 PM | #30 |
Join Date: Feb 2007
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Re: Star Trek Constitution Class Crew
While it might not make sense from a naturalistic POV, that is, there's no objective reason to distinguish night and day, I could imagine that it might have some psychological benefit for a primarily human crew.
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star trek, starship |
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