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Old 03-22-2023, 08:26 AM   #1081
ericthered
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Default Re: Corco's Villa (IC)

Halcyone's shooting rolls are poor, and she only hits twice, penetrating with 5 and 11 damage, for 32 injury total. One of these hits stuns the squid.



The squid dodges a single spike. 11 hits. Damage? (I think this will probably take the squid out in one round)
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Old 03-23-2023, 07:40 AM   #1082
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Default Re: Corco's Villa (IC)

Spike Damage

6d6 +1 (2) Imp.

1: 2 + 2 + 4 + 6 + 3 + 3 + 1 = 21
2: 5 + 4 + 5 + 4 + 4 + 5 + 1 = 28
3: 4 + 4 + 1 + 3 + 6 + 4 + 1 = 23
4: 5 + 5 + 5 + 4 + 2 + 2 + 1 = 24
5: 3 + 3 + 5 + 6 + 1 + 6 + 1 = 25
6: 6 + 5 + 1 + 5 + 5 + 3 + 1 = 26
7: 1 + 3 + 6 + 4 + 3 + 5 + 1 = 23
8: 2 + 1 + 3 + 5 + 6 + 4 + 1 = 22
9: 4 + 6 + 6 + 4 + 3 + 6 + 1 = 30
10: 2 + 5 + 5 + 1 + 5 + 2 + 1 = 21
11: 1 + 1 + 3 + 2 + 6 + 6 + 1 = 20
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Old 03-27-2023, 09:12 AM   #1083
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Default Re: Corco's Villa (IC)

The squid bleeds more red blood, and its seems a little green goo as well.


I still need Halcyone's shots and target for second 17.
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Old 03-27-2023, 09:33 AM   #1084
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Default Re: Corco's Villa (IC)

Quote:
Originally Posted by ericthered View Post
The squid bleeds more red blood, and its seems a little green goo as well.

I still need Halcyone's shots and target for second 17.
I thought we just did second 17, and I did rolls up to second 20 up to here.

Hm... Let's try and finish off the squid.
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Old 03-28-2023, 08:59 AM   #1085
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Quote:
Originally Posted by TGLS View Post
I thought we just did second 17
Oh right. That makes it second 18.



The Eel demon is at 16 yards. The Shark demon is at 114 yards away, out of range. The Dragon and Squid demons are motionless, dissolving into green goo in the midst of red blood.


Halcyone scores two hits on the eel, doing 22 damage with each hit! Its taken 44 HP, and is reduced to half move and speed, and must roll each turn to keep moving!
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Old 03-28-2023, 11:17 AM   #1086
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Default Re: Corco's Villa (IC)

Vassarious again lets loose with a barrage of chitinous spikes, this time at the Eel!

1: 3 + 6 + 4 = 13 ... Burst of 2 hits!
2: 4 + 6 + 5 = 15 ... Miss!
3: 3 + 3 + 2 = 8 ... Burst of 3 hits!
4: 1 + 4 + 6 = 11 ... Burst of 3 hits!

Vassarious continues to spare glances toward the shark, and will move away from the sub if needed to keep all enemies in line of sight.
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Old 03-29-2023, 10:47 AM   #1087
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Default Re: Corco's Villa (IC)

That's six hits... would have been a lot less if halcyone hadn't softened it up first!
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Old 03-29-2023, 01:57 PM   #1088
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Default Re: Corco's Villa (IC)

Spike Damage!
6d6 +1 (2)

1: 2 + 6 + 3 + 5 + 6 + 1 + 1 = 24
2: 2 + 3 + 6 + 2 + 6 + 3 + 1 = 23
3: 3 + 2 + 4 + 2 + 2 + 4 + 1 = 18
4: 4 + 1 + 1 + 5 + 3 + 6 + 1 = 21
5: 3 + 4 + 2 + 3 + 6 + 3 + 1 = 22
6: 2 + 2 + 4 + 2 + 6 + 3 + 1 = 20
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Old 03-29-2023, 04:32 PM   #1089
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Default Re: Corco's Villa (IC)

I guess we're out of combat now or soon. Assuming that,

I try and see if I can figure out what the Shark is doing from here.
Quote:
[639] 23-03-29 23:32:37 BST
Perception
3d6 <= 17
3 + 3 + 6 = 12 ... success
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Old 03-30-2023, 07:52 AM   #1090
ericthered
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Default Re: Corco's Villa (IC)

196! damage is enough to make the Eel demon start giving off green goo.



Halcyone gazes ahead at the last demon, the shark they knocked out of the battle. Its still out there, and as far as Halcyone can tell, its bleeding red, not green.



The sub is turning... up ahead you see more underwater monsters coming for you... and what looks like shimmering portals, perhaps 150 yards ahead.



OCC: I think we've established you can defend the submarine from approach by the demons as long as you keep shooting and they have to catch up with the sub rather than showing up 20 at a time and closing the distance five seconds.
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