10-19-2020, 05:27 AM | #31 |
Join Date: Jan 2018
|
Re: thrown weapons and facing
slightly OT but is there a similar discussion in the past when the new Melee has been published a couple of years ago?
Cannot believe that this ambiguity in the rules has not been noticed immediatly. May be that the old discussion (if any) could give more hits. Frankly speaking I do not see very useful the discussion about hex spines. |
10-19-2020, 09:29 AM | #32 | |
Join Date: May 2015
|
Re: thrown weapons and facing
Quote:
What do you mean about giving more hits? |
|
10-19-2020, 09:40 AM | #33 |
Join Date: May 2015
|
Re: thrown weapons and facing
For those who do think facing modifiers apply to thrown weapons, do you also apply facing modifiers to rolls to MISS?
(If you do, it makes it easier to miss your friends if they're not facing you when you try to shoot past them. And it makes it easier to avoid hitting foes in the way if they aren't facing you. Neither of these things make much sense to me, and seem to me like further sign that facing isn't supposed to apply to any ranged attacks.) |
10-19-2020, 10:00 AM | #34 | |
Join Date: Jan 2018
|
Re: thrown weapons and facing
Quote:
Anyway, for what it's worth I'll play as RAW using the DX bonus for side/rear for everything but missile weapons (and spells). I think that it's a simple and fair way to manage long distance shots (usually those coming from bows/crossobows) leaving the importance of facing for close combat, where TWs are more common. Besides I imagine it's a way to facilitate the use of TWs and to compensate the heavy penalty imposed for distance. |
|
10-19-2020, 01:01 PM | #35 |
Join Date: Oct 2015
Location: New England
|
Re: thrown weapons and facing
The example below the diagram on ITL 114 make no mention of modifiers other than range so no, I wouldn't. Too bad the diagram did not have the letter symbols rotated to show facing (are we really to believe every figure is facing the same way?); it would have been far more useful if it had! As it is, one could take the failure to note facing modifiers as justification for or against giving thrown attacks the benefit.
|
10-19-2020, 01:51 PM | #36 | |
Join Date: May 2015
|
Re: thrown weapons and facing
Quote:
|
|
10-19-2020, 04:01 PM | #37 | |
Join Date: Jun 2008
Location: Boston area
|
Re: thrown weapons and facing
Quote:
However, RAW suggests that thrown attacks from an adjacent hex get a facing bonus, which just seems odd at best, so I'd say the intention is still a bit unclear. |
|
10-19-2020, 04:57 PM | #38 | |
Join Date: Jun 2019
|
Re: thrown weapons and facing
Quote:
__________________
"I'm not arguing. I'm just explaining why I'm right." |
|
10-19-2020, 09:46 PM | #39 |
Join Date: Jun 2018
Location: Durham, NC
|
Re: thrown weapons and facing
I just found this, in the old GM screen in the Thrown Combat Bonus section it does list +2 for side and +4 for rear.
I list this even through I was arguing for no facing bonus for throws earlier. Please note that in the new legacy GM screen these bonus are no longer listed in the thrown section (only the range modifier now). So, this certainly was cannon at one time. But since it is now not in the new GM screen this alone won't settle the arguement. |
10-19-2020, 10:05 PM | #40 | |
Join Date: Jun 2008
Location: Boston area
|
Re: thrown weapons and facing
Quote:
Actually, that's pretty interesting. Was it left off the new screen intentionally or not? Would be nice to know. |
|
Thread Tools | |
Display Modes | |
|
|