10-16-2020, 04:14 PM | #21 | |
Join Date: May 2015
|
Re: Two quick questions about dragonets
Quote:
I like Axly's suggestion that they engage from above, too. |
|
10-16-2020, 04:55 PM | #22 |
Join Date: Jun 2008
Location: Boston area
|
Re: Two quick questions about dragonets
Erasing my post suggesting Skarg misunderstood this or that, when in fact I was misunderstanding the context. Oops.
|
10-16-2020, 05:18 PM | #23 | ||
Join Date: Jun 2008
Location: Boston area
|
Re: Two quick questions about dragonets
Quote:
Quote:
Here are the three options as I see them (consequences only, not details): (1) Under RAW plus the inferred rule that one must be able to attack to engage, a character may always shift away from a dragonet. Thus, if the character moves second, he may avoid attack whenever there is an empty adjacent hex. (2) Under Axly's suggestion, if I understand correctly, a character may never shift out from under an engaging dragonet. Thus, whether or not the dragonet moved first, the player is subject to attack. (3) Under my suggestion, a character may shift to an empty hex so long as there are not two dragonets in otherwise empty hexes adjacent to him. Thus, unless the dragonets are teaming up to keep the character in place, he can avoid being hit (without waiting to disengage). My suggestion is that an adjacent dragonet in an empty hex may choose to engage. He cannot attack, of course, but he can restrict movement. Two of them doing so would put three in engagement with him, which means he can't shift to an empty hex (no matter which hexes the dragonets occupy around him). |
||
10-16-2020, 09:59 PM | #24 | ||
Join Date: May 2015
|
Re: Two quick questions about dragonets
Quote:
Also, if the players are impatient, when they win initiative, they can decide to let the dragonets move second, and fight them. Moreover, I think that situations where foes are at some sort of stalemate can become pretty tense, particularly if the noise may be drawing unwanted attention from who-knows-what else, and/or anything is going on where players want to get things done quickly. Quote:
1) Axly's suggestion the victim can't shift away. 2) My earlier suggestion that you could shift, but the dragonet would shift with you as you did. 3) You could use the common "you don't engage me" house rule, and say you can shift away, but if you do, your foe gets to attack you as you do, and change facing to react to your shift. |
||
|
|