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Old 10-23-2020, 12:55 AM   #11
kirbwarrior
 
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Join Date: Jun 2010
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Default Re: Question about Higher Purpose

I support Higher Purpose doing that, narratively speaking. If anything, I think I'd have it increase the cap instead of adding to damage so that Diffuse still helps (but that change is so little that it's likely unnecessarily complicated).

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Originally Posted by ArchonShiva View Post
Diffuse is terrible and you should welcome any excuse to mitigate its effect. Add Higher Purpose after the cap; Have Flaming Weapon count as a separate source for another +2, anything to make the players feel like their ideas matter rather than a long slog to -5xHP.
The big thing I see about Diffuse isn't "My attacks only do 2 damage!" but "Okay, who here has an area attack?" or "Wizard, you're up." kind of thing. That weakness is a pretty big deal and I'd be surprised if a party didn't build for it.
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Old 10-23-2020, 08:21 AM   #12
Kalzazz
 
Join Date: Feb 2009
Default Re: Question about Higher Purpose

The most common solution I've seen is dropping Great Haste on whoever has the most attacks and letting them whittle it down
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Old 10-23-2020, 01:32 PM   #13
Anthony
 
Join Date: Feb 2005
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Default Re: Question about Higher Purpose

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Originally Posted by Anders View Post
I usually only take it to -HP, because everything else just drags. And the players were doing everything right - they are learning the system.
It doesn't have hard to subdue, and it has HT 10, so on average two turns after being reduced to 0 HP it stops being an active threat.
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