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Old 10-17-2020, 12:02 PM   #11
Theros
 
Join Date: May 2020
Default Re: GURPS Simplified

I borrow this thread...

I have couple of questions. Some of my players complain from simulationist combat...well... Here are some good help, but to confirm simpligied combat:

1. How to handle weapons that have rof more than one more easier?

2. Some players say that professional soldier will hit (as average) from 20-40 meters, when they proceed or not, with burst ( or even with autofire) more than one or two hits.

3. Damage after armor penetration is also more complex than it should be...so any help to that?
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