10-17-2020, 12:02 PM | #11 |
Join Date: May 2020
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Re: GURPS Simplified
I borrow this thread...
I have couple of questions. Some of my players complain from simulationist combat...well... Here are some good help, but to confirm simpligied combat: 1. How to handle weapons that have rof more than one more easier? 2. Some players say that professional soldier will hit (as average) from 20-40 meters, when they proceed or not, with burst ( or even with autofire) more than one or two hits. 3. Damage after armor penetration is also more complex than it should be...so any help to that? |
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simplification |
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