10-15-2020, 11:12 AM | #11 |
Join Date: Oct 2015
Location: New England
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Re: thrown weapons and facing
Then why specifically mention that missile weapons don't benefit from facing bonuses--just for that edge-case when a figure moves to be adjacent to a missile weapon user and then turns to give them a side or rear hex target? That would be uncharacteristically fastidious compared to the rest of the rules.
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10-15-2020, 11:14 AM | #12 | |
Join Date: Aug 2004
Location: Pacheco, California
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Re: thrown weapons and facing
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10-15-2020, 04:54 PM | #13 |
Join Date: Jun 2018
Location: Durham, NC
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Re: thrown weapons and facing
In the Legacy GM screen in the "DX Adjustments for Physical Attacks" section,
which does include some bonuses for missile weapons so it is not excluding thrown or missile, it states "Striking from enemy's rear +4" and "Striking from enemy's side +2". Striking to me is rather clear. It is not throwing and it is not missile attacks. Thus I would not give facing bonuses to thrown weapons. (BTW, we have argued this before and I came down on the other side back then. I have played it both ways and the above to me makes the most sense. http://forums.sjgames.com/showthread...=163082&page=2 ) |
10-16-2020, 10:52 AM | #14 |
Join Date: May 2015
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Re: thrown weapons and facing
I can think of various realism and logic arguments for why one might want to play any of these combinations of situations and effects one way or the other. But this isn't the house rules forum.
For RAW, my impression is that the intention is that facing to-hit modifiers don't apply to ranged attacks. I see the letter-of-the-rules legal case, but I'm not convinced that's the intent. I think we probably need SJ to make an official statement on it to get agreement on RAW. But again, for people who want to apply facing modifiers to ranged attacks, or even for the pretty clearly intended effect of protection from packs and shields worn on the back, we also need to know (i.e. agree when playing each game) which facing to apply for ranged/jab attacks that come in along the hex spines between side and rear. |
10-16-2020, 11:24 AM | #15 | |
Join Date: Oct 2015
Location: New England
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Re: thrown weapons and facing
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10-16-2020, 11:32 AM | #16 |
Join Date: Jun 2008
Location: Boston area
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Re: thrown weapons and facing
The attacks along the spine are figured in favor of the frontal hex in that diagram. I suppose you mean to extend this to side and rear hexes, one gives the spine hexes to the side.
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10-16-2020, 02:12 PM | #17 |
Join Date: Oct 2015
Location: New England
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Re: thrown weapons and facing
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10-17-2020, 01:10 AM | #18 |
Join Date: Jun 2019
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Re: thrown weapons and facing
One logical interpretation when you are giving a jab through the rear hex +4 and a jab through a side hex +2, is to give a jab along the spine between rear and side hexes a +3.
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"I'm not arguing. I'm just explaining why I'm right." |
10-17-2020, 07:12 AM | #19 |
Join Date: Oct 2015
Location: New England
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Re: thrown weapons and facing
But then you'd have to give +1 to attacks along the spine of the Font/Side hexes.
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