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Old 10-05-2020, 12:13 PM   #1
hcobb
 
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Default Breaking the Breakers

The main note I'd add to the article is that a lot of the fix for this started with the first printing of Melee and has been tweaked with Legacy edition.

What is the best starting fighter that dominates all other designs and is useful in all circumstances? I've been searching for forty years and haven't found it, because Melee was playtested before release to balance different fighting types. The Fencer and the Light Crossbow Sniper are very useful starting characters for new players in Legacy, but they both have glaring weaknesses.

Also the point about non-combat talents could be expanded a bit. The game has space for the wise scholar alongside the swift warrior and the clever wizard.
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Old 10-05-2020, 12:30 PM   #2
phiwum
 
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Default Re: Breaking the Breakers

Sorry, where is this article? Is it in an issue of Hexagram I haven't bought yet?
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Old 10-05-2020, 01:04 PM   #3
hcobb
 
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Default Re: Breaking the Breakers

http://www.warehouse23.com/products/...issue-number-5
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Old 10-05-2020, 01:34 PM   #4
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Default Re: Breaking the Breakers

Quote:
Originally Posted by hcobb View Post
Thanks. Still listed as a pre-order. I didn't get in on the kickstarter.
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Old 10-05-2020, 01:39 PM   #5
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Default Re: Breaking the Breakers

I agree heartily with the OP, above; Melee is a freakishly well balanced system, particularly when you consider how many functionally different tactical approaches are possible. And, it is a great game for roleplaying campaigns that can pull their heads out of the fighting pits and consider the lives and interests of other sorts of characters.
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Old 10-06-2020, 11:29 AM   #6
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Default Re: Breaking the Breakers

And I don't think it's hyperbole to say the Melee with Wizard ruleset was an act of creative genius. Fun and highly tactical *magical* battles with sword, armour, sorcery, no GM required, using just a small set of rules, some simple and powerful concepts, no tables, in a finely balanced game with no dominant strategy
Amazing, really
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