08-22-2013, 04:54 PM | #2 |
Join Date: Aug 2005
Location: Austin, TX
|
Re: Modeling The Ginosaji
Weapon Master: Spoons
Some ability to always find his victim, possibly some Stealth related advantages. It is possible that the Ginosaji is actually Insubstantial, as I don't remember anyone besides the victim ever reacting to his presence. |
08-22-2013, 04:55 PM | #3 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Modeling The Ginosaji
Obession (Beat Jack Cucchiaio with a teaspoon)
Vow (Use no weapons other than a teaspoon) Weapon Master (Teaspoons) Supernatural Feature (Pallor) Warp (Ghostly Movement, Reliable) Detect (Jack Cucchiaio , Long Range) Move -2 Distinctive Feature (Weird Looping run) Invisibility (Not to Jack Cucchiaio ) EDIT: Throwing (Spoon) Serendipity (Cursing, Only to Jack Cucchiaio) Alternately: Delusion (I am being beaten by the Ginosaji) Compulsion (Self Inflicting Spoon Wounds) Last edited by sir_pudding; 08-22-2013 at 05:05 PM. |
08-22-2013, 11:45 PM | #4 |
Join Date: May 2013
Location: Ellicott City, MD
|
Re: Modeling The Ginosaji
I like that setup. Gotta see the actual movie for a final build, though.
|
08-23-2013, 04:33 AM | #5 |
Join Date: Sep 2004
|
Re: Modeling The Ginosaji
Definitely requires a whole lot of DR, since it took an RPG to the face and didn't even get a scratch.
|
08-23-2013, 05:07 AM | #6 |
Join Date: May 2013
Location: Ellicott City, MD
|
Re: Modeling The Ginosaji
|
08-23-2013, 05:46 AM | #7 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
|
Re: Modeling The Ginosaji
An unkillable plot device that's constantly harrassing the PC, dealing at most 1 damage per day. The average person will heal that damage 50% of the time, which means after roughly 40 days, it'll force a survival check, which the average person will pass 50% of the time, and then after another 20 days, it'll force another survival check and so on. So, on average, it'll kill it's prey in about 60 days. That's probably a little too fast for what's depicted, but I can't see any other way to model it without greater granularity to the system.
__________________
My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
08-23-2013, 06:36 AM | #8 | |
Join Date: Mar 2013
|
Re: Modeling The Ginosaji
Quote:
And doesn't healing take at least some minimum rest? It doesn't look as if Jack is getting much rest except when he was unconscious in the hospital. And he didn't look as if he was healing much.
__________________
A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
|
08-23-2013, 07:12 AM | #9 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
|
Re: Modeling The Ginosaji
Quote:
Incidentally, the Curse of the Ginosaji would be a lovely one for a GURPS Dungeon Fantasy game
__________________
My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
|
08-23-2013, 07:12 AM | #10 | |
Join Date: May 2013
Location: Ellicott City, MD
|
Re: Modeling The Ginosaji
Quote:
|
|
Tags |
ghostly movement |
|
|