02-25-2014, 01:19 PM | #1 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Getting from A to B
I want to get from A to B. What use is...
...Area Knowledge? ...Cartography (assuming I have a map)? ...Geography (Physical)? ...Navigation?
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02-25-2014, 01:48 PM | #2 | |||
Join Date: Jun 2006
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Re: Getting from A to B
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02-25-2014, 01:51 PM | #3 |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: Getting from A to B
Area Knowledge: May be useful for travel between notable points within the area, using other landmarks as guides but without necessarily comprehending aspects of the entire route. For example, someone with Area Knowledge may not know how to get to 123 Fake St., but upon learning that it's up the street from the famed Great Big Temple, will know to get on the #7 bus, change to the #59B at that fountain with the equestrian statue, and get off at the Artificial Avenue stop, which is a block away from the temple. That'll get him there, but he may not realize that he passes fairly close to the desired address on the #7 bus and goes well out of the way before coming even closer on the #59B.
Cartography: Use Navigation, which can default from Cartography. Geography (Physical): Doesn't really help. Navigation: Lets you plot an effective course between two points, but can miss social and political implications. For example, Navigation lets me sail a more or less straight line between Island A and Island C with a slight jog around Island B. However, Area Knowledge lets me know I need to give Island B a wide berth to avoid the coral reefs if they're not marked on the map, and Current Events lets me know to avoid the area altogether because of pirates.
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02-25-2014, 01:52 PM | #4 |
Join Date: Jul 2007
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Re: Getting from A to B
Diplomacy
I ask directions. Guns/Brawl/Sword/ect... I demand directions. First Aid I wait for an injury (or cause one via default) and extort directions and car in exchange for bandaging and 911. Mechanic I sabotage a car. When the driver returns, I offer to repair the car in exchange for a lift. next player Economics EDIT: Ah...not that kind of thread. Sorry. |
02-25-2014, 04:07 PM | #5 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Getting from A to B
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If you have a decent Area Knowledge for a specific location, you don't really need Navigation. Roll against Area Knowledge to find your way; Navigation can still be a complementary skill. Cartography is really the skill of making a map, and is thus primarily something you do during the journey so you have something to sell afterward, give to a Patron, and/or use yourself for the return trip. However, since Cartography is "the map skill," it would be reasonable to allow it to serve as a complementary skill to Navigation or Area Knowledge. Perhaps you're improving an existing map, or you're creating the map and therefore avoiding potential mistakes such as doubling back without realizing it. Geography (Physical) is a useful skill to have while traveling, in that a Per-based roll should allow you to assess the terrain, avoid rockslides, and so on. However it is of no help (not even as a complementary skill!) in figuring out how to get from A to B.
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02-25-2014, 04:35 PM | #6 |
Join Date: Jul 2008
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Re: Getting from A to B
Uh? Geography is used to assess terrain, not to know where things are?
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02-25-2014, 04:42 PM | #7 |
Untitled
Join Date: Oct 2007
Location: between keyboard and chair
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Re: Getting from A to B
Geography (Physical), not unspecialized Geography. Think "Geology for surface features only," not "what's where in the atlas."
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02-25-2014, 04:46 PM | #8 | |
Join Date: Sep 2007
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Re: Getting from A to B
I'll have to disagree with all the "Geography: no help" replies. Or at least, depending on what you mean by "help".
Geography is certainly useful for knowing where A is relative to B, and what lies between. Getting to B that you know is on another continent beyond an ocean calls for a different strategy than getting to B that you know is just beyond the next town. Geography isn't going to steer you there on your own -- that's Navigation. But for planning the trip before you leave A? Sure. About how long will the trip take? Should you pack cold weather gear? Food? Any particular places to avoid en route? Do trains or planes even go there? How about river boats? Upstream or downstream? If you have to go by foot, are you going to have to traverse deserts or mountains? Quote:
Navigation really only helps the navigator, and for a great many trips, you're just a passenger. Not once in my travels have I needed to pull out a compass or sextant to figure out how to get to Montreal or Tel Aviv or Shanghai. |
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02-25-2014, 05:51 PM | #9 | |
Join Date: Jul 2008
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Re: Getting from A to B
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If you're planning a cross-country trek, Geography (Physical) seems like the applicable specialization (though a map or Area Knowledge would be preferable). If you're looking to take established transportation networks it's not applicable, but on the plus side you're likely to not be needing Survival and Navigation as much.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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02-25-2014, 05:57 PM | #10 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Getting from A to B
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skill |
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